Java tutorial
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package gobblin.tunnel; import org.apache.commons.io.IOUtils; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import java.io.IOException; import java.net.InetSocketAddress; import java.net.ServerSocket; import java.net.Socket; import java.util.Collections; import java.util.HashSet; import java.util.List; import java.util.Set; import java.util.Vector; /** * A convenient-to-use TCP server class to implement mock test servers. * * @author kkandekar@linkedin.com */ abstract class MockServer { protected static final Logger LOG = LoggerFactory.getLogger(MockServer.class); volatile boolean _serverRunning = true; ServerSocket _server; Set<EasyThread> _threads = Collections.synchronizedSet(new HashSet<EasyThread>()); List<Socket> _sockets = new Vector<Socket>(); int _serverSocketPort; int numConnects = 0; //only counted for proxy connects static void sleepQuietly(long millis) { try { Thread.sleep(millis); } catch (InterruptedException e) { } } public MockServer start() throws IOException { _server = new ServerSocket(); _server.setSoTimeout(5000); _server.bind(new InetSocketAddress("localhost", 0)); _serverSocketPort = _server.getLocalPort(); _threads.add(new EasyThread() { @Override void runQuietly() throws Exception { runServer(); } }.startThread()); return this; } // accept thread public void runServer() { while (_serverRunning) { try { final Socket clientSocket = _server.accept(); numConnects++; LOG.info("Accepted connection on " + getServerSocketPort()); // client handler thread _threads.add(new EasyThread() { @Override void runQuietly() throws Exception { try { addSocket(clientSocket); handleClientSocket(clientSocket); } catch (IOException e) { LOG.info("Exception in handleClientSocket, stopping server", e); stopServer(); } } }.startThread()); } catch (IOException e) { LOG.info("Exception in runServer", e); } } try { _server.close(); } catch (IOException e) { LOG.info("Exception while closing server", e); } } int getNumConnects() { return numConnects; } boolean isServerRunning() { return _serverRunning; } int getServerSocketPort() { return _serverSocketPort; } // need to keep track of socket because interrupting thread is not working void addSocket(Socket socket) { _sockets.add(socket); } abstract void handleClientSocket(Socket socket) throws IOException; public void stopServer() { _serverRunning = false; IOUtils.closeQuietly(_server); for (Socket socket : _sockets) { IOUtils.closeQuietly(socket); } for (EasyThread thread : _threads) { thread.interrupt(); } } }