Java tutorial
/******************************************************************************* * Copyright (c) 2013 Glynn Taylor. * All rights reserved. This program and the accompanying materials, * (excluding imported libraries, such as LWJGL and Slick2D) * are made available under the terms of the GNU Public License * which accompanies this distribution, and is available at * http://www.gnu.org/licenses/gpl.html * * Contributors: * Glynn Taylor - initial API and implementation ******************************************************************************/ /* * A state that handles how the death screen functions */ package game.states; import game.graphics.GUI_Layer; import game.states.Game.GameState; import java.io.IOException; import org.lwjgl.input.Mouse; import org.lwjgl.opengl.GL11; import org.newdawn.slick.opengl.Texture; import org.newdawn.slick.opengl.TextureLoader; import org.newdawn.slick.util.ResourceLoader; public class State_MENU_DEATHSCREEN extends State { private final GUI_Layer GUI = new GUI_Layer(); @Override protected void Init() { int ButtonStartX = 930; int ButtonStartY = 224; int Spacing = 90; try { GL11.glEnable(GL11.GL_TEXTURE_2D); Texture button2 = TextureLoader.getTexture("PNG", ResourceLoader.getResourceAsStream("res/Materials/GUI/Buttons/MenuButton.png"), false, GL11.GL_NEAREST); GUI.AddButton(ButtonStartX, ButtonStartY + Spacing * 1, button2.getImageWidth(), button2.getImageHeight(), button2); Texture button3 = TextureLoader.getTexture("PNG", ResourceLoader.getResourceAsStream("res/Materials/GUI/Buttons/QuitButton.png"), false, GL11.GL_NEAREST); GUI.AddButton(ButtonStartX, ButtonStartY + Spacing * 2, button3.getImageWidth(), button3.getImageHeight(), button3); BackGroundImage = TextureLoader.getTexture("PNG", ResourceLoader.getResourceAsStream("res/Materials/GUI/Backgrounds/DeathScreen.png")); } catch (IOException e) { e.printStackTrace(); } } @Override protected void Update() { System.out.println("Running MENU"); } @Override protected void ProcessInput() { GUI.ProcessInput(MouseLastX, MouseLastY, Mouse.isButtonDown(0)); if (GUI.isButtonDown(0)) { GameState.SwitchToState(GameState.State_DeathScreen, GameState.State_Menu); } if (GUI.isButtonDown(1)) { GameState.State_DeathScreen.ExitState(); } } @Override protected void Render() { OrthoMode(); ModelMode(); DrawBackground(); GUI.Render(); ProjectionMode(); ModelMode(); } @Override public void Unload() { } }