Java tutorial
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package game.objects; import game.data.CountriesData; import java.util.ArrayList; import java.util.HashMap; import org.json.JSONArray; import org.json.JSONException; import org.json.JSONObject; /** * * @author Simeon */ public class Board { HashMap<String, Country> countries; public Board() { countries = new HashMap<>(); for (String c : CountriesData.countriesMap.keySet()) { countries.put(c, new Country(CountriesData.countriesMap.get(c))); } } public HashMap getAllCountries() { return this.countries; } public Country getCountry(String id) { return countries.get(id); } // check if every country has an owner => game can then start. otherwise, continue picking phase public boolean boardInitialised() { for (Country c : countries.values()) { if (c.getOwner() < 0) return false; } return true; } public JSONArray getBoardJSON() throws JSONException { JSONArray arr = new JSONArray(); for (String key : countries.keySet()) { JSONObject json = new JSONObject(); json.put("CountryID", key); json.put("CountryName", countries.get(key).getName()); json.put("Owner", countries.get(key).getOwner()); json.put("Troops", countries.get(key).getTroops()); arr.put(json); } return arr; } }