game.level.entities.pickup.Experience.java Source code

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Here is the source code for game.level.entities.pickup.Experience.java

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/*******************************************************************************
 * Copyright (c) 2013 Glynn Taylor.
 * All rights reserved. This program and the accompanying materials, 
 * (excluding imported libraries, such as LWJGL and Slick2D)
 * are made available under the terms of the GNU Public License
 * which accompanies this distribution, and is available at
 * http://www.gnu.org/licenses/gpl.html
 * 
 * Contributors:
 *     Glynn Taylor - initial API and implementation
 ******************************************************************************/
/*
 * Pickup that gives player experience when picked up
 */
package game.level.entities.pickup;

import game.level.entities.mobs.Mob;
import game.level.entities.mobs.Player;

import org.lwjgl.opengl.GL11;

public class Experience extends Pickup {
    private static final long serialVersionUID = -6430365416672387526L;
    private float YawRotate = 6;
    int Value = 0;

    public Experience(int amount) {
        Value = amount;
    }

    @Override
    public void Render(int x, int y) {

        GL11.glRotatef(YawRotate, 0, 0, 1);
        GL11.glRotatef(-YawRotate, 0, 1, 0);
        GL11.glRotatef(YawRotate, 1, 0, 0);
        GL11.glBegin(GL11.GL_LINE_LOOP);

        GL11.glColor3f(255f / 256f, 215f / 256f, 0);
        GL11.glVertex3f(+0.5f, -0.5f, -0.5f);
        GL11.glVertex3f(-0.5f, -0.5f, -0.5f);
        GL11.glVertex3f(0, 0.5f, -0.5f);

        GL11.glColor3f(255f / 256f, 215f / 256f, 0);
        GL11.glVertex3f(+0.5f, -0.5f, -0.5f);
        GL11.glVertex3f(-0.5f, -0.5f, -0.5f);
        GL11.glColor3f(1, 1, 1);
        GL11.glVertex3f(0, 0, -1f);

        GL11.glColor3f(255f / 256f, 215f / 256f, 0);
        GL11.glVertex3f(-0.5f, -0.5f, -0.5f);
        GL11.glVertex3f(0, +0.5f, -0.5f);
        GL11.glColor3f(1, 1, 1);
        GL11.glVertex3f(0, 0, -1f);

        GL11.glColor3f(255f / 256f, 215f / 256f, 0);
        GL11.glVertex3f(0, +0.5f, -0.5f);
        GL11.glVertex3f(+0.5f, -0.5f, -0.5f);
        GL11.glColor3f(1, 1, 1);
        GL11.glVertex3f(0, 0, -1f);

        GL11.glEnd();
        GL11.glRotatef(-YawRotate, 1, 0, 0);
        GL11.glRotatef(YawRotate, 0, 1, 0);
        GL11.glRotatef(-YawRotate, 0, 0, 1);

        YawRotate++;
    }

    @Override
    public void Get(Mob m) {
        if (m.IsPlayer) {
            Player p = (Player) m;
            p.GetExperience(Value);
        }

    }

}