Java tutorial
/** * Copyright (c) 2013 Martin Geisse * * This file is distributed under the terms of the MIT license. */ package game.engine.gfx; import org.lwjgl.opengl.GL11; /** * Represents a color with alpha channel. The individual color channels are * represented either by integer values in the range 0..255 or by floating-point * values in the range 0.0..1.0 */ public final class RgbaColor { /** * the r */ private final int r; /** * the g */ private final int g; /** * the b */ private final int b; /** * the a */ private final int a; /** * Constructor for an alpha channel of 255 / 1.0 * @param r the R channel * @param g the G channel * @param b the B channel */ public RgbaColor(int r, int g, int b) { this(r, g, b, 255); } /** * Constructor. * @param r the R channel * @param g the G channel * @param b the B channel * @param a the A channel */ public RgbaColor(int r, int g, int b, int a) { this.r = r; this.g = g; this.b = b; this.a = a; } /** * Getter method for the r. * @return the r */ public int getR() { return r; } /** * Getter method for the g. * @return the g */ public int getG() { return g; } /** * Getter method for the b. * @return the b */ public int getB() { return b; } /** * Getter method for the a. * @return the a */ public int getA() { return a; } /** * Configures this color using glColor(). */ public void glColor() { GL11.glColor4ub((byte) r, (byte) g, (byte) b, (byte) a); } }