fr.mcnanotech.kevin_68.nanotechmod.main.client.renderer.RenderReinforcedFishingHook.java Source code

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Here is the source code for fr.mcnanotech.kevin_68.nanotechmod.main.client.renderer.RenderReinforcedFishingHook.java

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/**
 * This work is made available under the terms of the Creative Commons Attribution License:
 * http://creativecommons.org/licenses/by-nc-sa/4.0/deed.en
 *
 * Cette uvre est mise  disposition selon les termes de la Licence Creative Commons Attribution:
 * http://creativecommons.org/licenses/by-nc-sa/4.0/deed.fr
 */
package fr.mcnanotech.kevin_68.nanotechmod.main.client.renderer;

import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.Vec3;

import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import fr.mcnanotech.kevin_68.nanotechmod.main.entity.others.EntityReinforcedFishingHook;

@SideOnly(Side.CLIENT)
public class RenderReinforcedFishingHook extends Render {
    private static final ResourceLocation texture = new ResourceLocation("textures/particle/particles.png");

    public void doRenderFishHook(EntityReinforcedFishingHook entityFishHook, double par2, double par4, double par6,
            float par8, float par9) {
        GL11.glPushMatrix();
        GL11.glTranslatef((float) par2, (float) par4, (float) par6);
        GL11.glEnable(GL12.GL_RESCALE_NORMAL);
        GL11.glScalef(0.5F, 0.5F, 0.5F);
        this.bindEntityTexture(entityFishHook);
        Tessellator tessellator = Tessellator.instance;
        byte b0 = 1;
        byte b1 = 2;
        float f2 = (b0 * 8 + 0) / 128.0F;
        float f3 = (b0 * 8 + 8) / 128.0F;
        float f4 = (b1 * 8 + 0) / 128.0F;
        float f5 = (b1 * 8 + 8) / 128.0F;
        float f6 = 1.0F;
        float f7 = 0.5F;
        float f8 = 0.5F;
        GL11.glRotatef(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
        GL11.glRotatef(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
        tessellator.startDrawingQuads();
        tessellator.setNormal(0.0F, 1.0F, 0.0F);
        tessellator.addVertexWithUV(0.0F - f7, 0.0F - f8, 0.0D, f2, f5);
        tessellator.addVertexWithUV(f6 - f7, 0.0F - f8, 0.0D, f3, f5);
        tessellator.addVertexWithUV(f6 - f7, 1.0F - f8, 0.0D, f3, f4);
        tessellator.addVertexWithUV(0.0F - f7, 1.0F - f8, 0.0D, f2, f4);
        tessellator.draw();
        GL11.glDisable(GL12.GL_RESCALE_NORMAL);
        GL11.glPopMatrix();

        if (entityFishHook.angler != null) {
            float f9 = entityFishHook.angler.getSwingProgress(par9);
            float f10 = MathHelper.sin(MathHelper.sqrt_float(f9) * (float) Math.PI);
            Vec3 vec3 = Vec3.createVectorHelper(-0.5D, 0.03D, 0.8D);
            vec3.rotateAroundX(-(entityFishHook.angler.prevRotationPitch
                    + (entityFishHook.angler.rotationPitch - entityFishHook.angler.prevRotationPitch) * par9)
                    * (float) Math.PI / 180.0F);
            vec3.rotateAroundY(-(entityFishHook.angler.prevRotationYaw
                    + (entityFishHook.angler.rotationYaw - entityFishHook.angler.prevRotationYaw) * par9)
                    * (float) Math.PI / 180.0F);
            vec3.rotateAroundY(f10 * 0.5F);
            vec3.rotateAroundX(-f10 * 0.7F);
            double d3 = entityFishHook.angler.prevPosX
                    + (entityFishHook.angler.posX - entityFishHook.angler.prevPosX) * par9 + vec3.xCoord;
            double d4 = entityFishHook.angler.prevPosY
                    + (entityFishHook.angler.posY - entityFishHook.angler.prevPosY) * par9 + vec3.yCoord;
            double d5 = entityFishHook.angler.prevPosZ
                    + (entityFishHook.angler.posZ - entityFishHook.angler.prevPosZ) * par9 + vec3.zCoord;
            double d6 = entityFishHook.angler == Minecraft.getMinecraft().thePlayer ? 0.0D
                    : (double) entityFishHook.angler.getEyeHeight();

            if (this.renderManager.options.thirdPersonView > 0
                    || entityFishHook.angler != Minecraft.getMinecraft().thePlayer) {
                float f11 = (entityFishHook.angler.prevRenderYawOffset
                        + (entityFishHook.angler.renderYawOffset - entityFishHook.angler.prevRenderYawOffset)
                                * par9)
                        * (float) Math.PI / 180.0F;
                double d7 = MathHelper.sin(f11);
                double d8 = MathHelper.cos(f11);
                d3 = entityFishHook.angler.prevPosX
                        + (entityFishHook.angler.posX - entityFishHook.angler.prevPosX) * par9 - d8 * 0.35D
                        - d7 * 0.85D;
                d4 = entityFishHook.angler.prevPosY + d6
                        + (entityFishHook.angler.posY - entityFishHook.angler.prevPosY) * par9 - 0.45D;
                d5 = entityFishHook.angler.prevPosZ
                        + (entityFishHook.angler.posZ - entityFishHook.angler.prevPosZ) * par9 - d7 * 0.35D
                        + d8 * 0.85D;
            }

            double d9 = entityFishHook.prevPosX + (entityFishHook.posX - entityFishHook.prevPosX) * par9;
            double d10 = entityFishHook.prevPosY + (entityFishHook.posY - entityFishHook.prevPosY) * par9 + 0.25D;
            double d11 = entityFishHook.prevPosZ + (entityFishHook.posZ - entityFishHook.prevPosZ) * par9;
            double d12 = ((float) (d3 - d9));
            double d13 = ((float) (d4 - d10));
            double d14 = ((float) (d5 - d11));
            GL11.glDisable(GL11.GL_TEXTURE_2D);
            GL11.glDisable(GL11.GL_LIGHTING);
            tessellator.startDrawing(3);
            tessellator.setColorOpaque_I(0);
            byte b2 = 16;

            for (int i = 0; i <= b2; ++i) {
                float f12 = (float) i / (float) b2;
                tessellator.addVertex(par2 + d12 * f12, par4 + d13 * (f12 * f12 + f12) * 0.5D + 0.25D,
                        par6 + d14 * f12);
            }

            tessellator.draw();
            GL11.glEnable(GL11.GL_LIGHTING);
            GL11.glEnable(GL11.GL_TEXTURE_2D);
        }
    }

    protected ResourceLocation getTexture(EntityReinforcedFishingHook entityFishHook) {
        return texture;
    }

    @Override
    protected ResourceLocation getEntityTexture(Entity entity) {
        return this.getTexture((EntityReinforcedFishingHook) entity);
    }

    @Override
    public void doRender(Entity entity, double par2, double par4, double par6, float par8, float par9) {
        this.doRenderFishHook((EntityReinforcedFishingHook) entity, par2, par4, par6, par8, par9);
    }
}