Java tutorial
/** * This work is made available under the terms of the Creative Commons Attribution License: * http://creativecommons.org/licenses/by-nc-sa/4.0/deed.en * * Cette uvre est mise disposition selon les termes de la Licence Creative Commons Attribution: * http://creativecommons.org/licenses/by-nc-sa/4.0/deed.fr */ package fr.mcnanotech.kevin_68.nanotechmod.main.client.renderer.items; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.entity.RenderItem; import net.minecraft.entity.Entity; import net.minecraft.item.ItemStack; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.IItemRenderer; import org.lwjgl.opengl.GL11; import fr.mcnanotech.kevin_68.nanotechmod.main.client.model.items.ItemDebugModel; public class ItemDebugRender implements IItemRenderer { protected ItemDebugModel model; protected static final ResourceLocation texture = new ResourceLocation("nanotechmod", "textures/items/debug.png"); public ItemDebugRender() { model = new ItemDebugModel(); } @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { switch (type) { case EQUIPPED: return true; case EQUIPPED_FIRST_PERSON: return true; case ENTITY: return true; default: return false; } } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { return false; } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { switch (type) { case EQUIPPED: { GL11.glPushMatrix(); Minecraft.getMinecraft().renderEngine.bindTexture(texture); GL11.glTranslatef(0.4F, -0.6F, 0.0F); model.render((Entity) data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F); GL11.glPopMatrix(); break; } case EQUIPPED_FIRST_PERSON: { GL11.glPushMatrix(); Minecraft.getMinecraft().renderEngine.bindTexture(texture); GL11.glTranslatef(0.4F, -0.6F, 0.0F); model.render((Entity) data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F); GL11.glPopMatrix(); break; } case ENTITY: { GL11.glPushMatrix(); Minecraft.getMinecraft().renderEngine.bindTexture(texture); GL11.glTranslatef(0.4F, -0.6F, 0.0F); if (RenderItem.renderInFrame) { GL11.glScalef(1.2F, 1.2F, 1.2F); GL11.glTranslatef(-0.35F, -0.35F, 0.05F); } model.render((Entity) data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F); GL11.glPopMatrix(); break; } default: break; } } }