Java tutorial
/** * This work is made available under the terms of the Creative Commons Attribution License: * http://creativecommons.org/licenses/by-nc-sa/4.0/deed.en * * Cette uvre est mise disposition selon les termes de la Licence Creative Commons Attribution: * http://creativecommons.org/licenses/by-nc-sa/4.0/deed.fr */ package fr.mcnanotech.kevin_68.nanotechmod.main.client.renderer.items; import net.minecraft.client.Minecraft; import net.minecraft.item.ItemStack; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.IItemRenderer; import org.lwjgl.opengl.GL11; import fr.mcnanotech.kevin_68.nanotechmod.main.client.model.items.ItemCrazyGlassesGunModel; public class ItemCrazyGlassesGunRender implements IItemRenderer { protected ItemCrazyGlassesGunModel model; protected static final ResourceLocation texture = new ResourceLocation("nanotechmod", "textures/items/crazyglassesgun.png"); public ItemCrazyGlassesGunRender() { model = new ItemCrazyGlassesGunModel(); } @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { switch (type) { case EQUIPPED: return true; case EQUIPPED_FIRST_PERSON: return true; case INVENTORY: return true; default: return false; } } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { if (helper == ItemRendererHelper.INVENTORY_BLOCK) { return true; } return false; } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { switch (type) { case EQUIPPED: { GL11.glPushMatrix(); Minecraft.getMinecraft().renderEngine.bindTexture(texture); GL11.glRotatef(75F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(-30F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-65F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(110F, 1.0F, 1.0F, 0.0F); GL11.glTranslatef(0.45F, -0.1F, 0.1F); GL11.glScalef(2.0F, 2.0F, 2.0F); model.render(0.0625F, item); GL11.glPopMatrix(); break; } case EQUIPPED_FIRST_PERSON: { GL11.glPushMatrix(); Minecraft.getMinecraft().renderEngine.bindTexture(texture); GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(140F, 1.0F, 0.0F, 0.0F); GL11.glTranslatef(0.0F, 0.0F, -0.8F); model.render(0.0625F, item); GL11.glPopMatrix(); break; } case INVENTORY: { GL11.glPushMatrix(); Minecraft.getMinecraft().renderEngine.bindTexture(texture); GL11.glTranslatef(0.0F, -0.2F, 0.5F); GL11.glRotatef(180F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F); GL11.glScalef(1.7F, 1.7F, 1.7F); model.render(0.0625F, item); GL11.glPopMatrix(); break; } default: break; } } }