Java tutorial
/** * This work is made available under the terms of the Creative Commons Attribution License: * http://creativecommons.org/licenses/by-nc-sa/4.0/deed.en * * Cette uvre est mise disposition selon les termes de la Licence Creative Commons Attribution: * http://creativecommons.org/licenses/by-nc-sa/4.0/deed.fr */ package fr.mcnanotech.kevin_68.nanotechmod.city.client.renderer.tileentity; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.MathHelper; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import fr.mcnanotech.kevin_68.nanotechmod.city.tileentity.TileEntityFountain; @SideOnly(Side.CLIENT) public class TileEntityFountainRender extends TileEntitySpecialRenderer { protected static final ResourceLocation texture = new ResourceLocation("textures/blocks/water_flow.png"); public void renderTileEntitySpotLightAt(TileEntityFountain tileentity, double x, double y, double z, float par8) { float f1 = tileentity.func_82125_v_(); if (f1 > 0.0F) { Tessellator tessellator = Tessellator.instance; this.bindTexture(texture); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, 10497.0F); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, 10497.0F); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glDisable(GL11.GL_BLEND); GL11.glDepthMask(true); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); tessellator.setColorRGBA(255, 255, 255, 32); float f2 = (float) (tileentity.getWorldObj().getTotalWorldTime() / 2) + par8; float f22; if (tileentity.rotate) { f22 = ((f2 - par8) * 2) + par8; } else { f22 = 1.0F; } float f3 = -f2 * 0.2F - (float) MathHelper.floor_float(-f2 * 0.1F); byte b0 = 1; double d3 = (double) f22 * 0.025D * (1.0D - (double) (b0 & 1) * 2.5D); tessellator.startDrawingQuads(); double d4 = (double) b0 * tileentity.getWidth(); double d5 = 0.5D + Math.cos(d3 + 2.356194490192345D) * d4; double d6 = 0.5D + Math.sin(d3 + 2.356194490192345D) * d4; double d7 = 0.5D + Math.cos(d3 + (Math.PI / 4D)) * d4; double d8 = 0.5D + Math.sin(d3 + (Math.PI / 4D)) * d4; double d9 = 0.5D + Math.cos(d3 + 3.9269908169872414D) * d4; double d10 = 0.5D + Math.sin(d3 + 3.9269908169872414D) * d4; double d11 = 0.5D + Math.cos(d3 + 5.497787143782138D) * d4; double d12 = 0.5D + Math.sin(d3 + 5.497787143782138D) * d4; double d13; d13 = (double) (tileentity.f * f1); double d14 = 0.0D; double d15 = 1.0D; double d16 = (double) (-1.0F + f3); double d17 = (double) (tileentity.f * f1) * (0.5D / d4) + d16; tessellator.addVertexWithUV(x + d7, y, z + d8, d14, d16); tessellator.addVertexWithUV(x + d7, y + d13, z + d8, d14, d17); tessellator.addVertexWithUV(x + d9, y, z + d10, d14, d16); tessellator.addVertexWithUV(x + d9, y + d13, z + d10, d14, d17); tessellator.addVertexWithUV(x + d7, y + d13, z + d8, d15, d17); tessellator.addVertexWithUV(x + d7, y, z + d8, d15, d16); tessellator.addVertexWithUV(x + d9, y + d13, z + d10, d15, d17); tessellator.addVertexWithUV(x + d9, y, z + d10, d15, d16); tessellator.addVertexWithUV(x + d5, y + d13, z + d6, d15, d17); tessellator.addVertexWithUV(x + d5, y, z + d6, d15, d16); tessellator.addVertexWithUV(x + d11, y + d13, z + d12, d15, d17); tessellator.addVertexWithUV(x + d11, y, z + d12, d15, d16); tessellator.addVertexWithUV(x + d11, y, z + d12, d14, d16); tessellator.addVertexWithUV(x + d11, y + d13, z + d12, d14, d17); tessellator.addVertexWithUV(x + d5, y, z + d6, d14, d16); tessellator.addVertexWithUV(x + d5, y + d13, z + d6, d14, d17); tessellator.draw(); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDepthMask(true); } } public void renderTileEntityAt(TileEntity par1TileEntity, double x, double y, double z, float par8) { this.renderTileEntitySpotLightAt((TileEntityFountain) par1TileEntity, x, y, z, par8); } }