Java tutorial
/** * Copyright 2010 The ForPlay Authors * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except * in compliance with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express * or implied. See the License for the specific language governing permissions and limitations under * the License. */ package forplay.html; import com.google.gwt.core.client.GWT; import com.google.gwt.resources.client.ClientBundle; import com.google.gwt.resources.client.TextResource; interface Shaders extends ClientBundle { static Shaders INSTANCE = GWT.create(Shaders.class); @Source(value = { "vertex-shader.txt" }) TextResource vertexShader(); @Source(value = { "color-fragment-shader.txt" }) TextResource colorFragmentShader(); @Source(value = { "tex-fragment-shader.txt" }) TextResource texFragmentShader(); }