Java tutorial
/* * Forge: Play Magic: the Gathering. * Copyright (C) 2011 Forge Team * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package forge.ai.ability; import forge.ai.SpellAbilityAi; import forge.game.ability.AbilityUtils; import forge.game.player.Player; import forge.game.spellability.SpellAbility; import java.util.List; import org.apache.commons.lang3.StringUtils; /** * <p> * AbilityFactory_Turns class. * </p> * * @author Forge * @version $Id: AddTurnAi.java 25389 2014-04-10 00:41:55Z swordshine $ */ public class AddTurnAi extends SpellAbilityAi { @Override protected boolean doTriggerAINoCost(Player ai, SpellAbility sa, boolean mandatory) { final Player opp = ai.getWeakestOpponent(); if (sa.usesTargeting()) { sa.resetTargets(); if (sa.canTarget(ai)) { sa.getTargets().add(ai); } else if (mandatory) { for (final Player ally : ai.getAllies()) { if (sa.canTarget(ally)) { sa.getTargets().add(ally); break; } } if (!sa.getTargetRestrictions().isMinTargetsChosen(sa.getHostCard(), sa) && sa.canTarget(opp)) { sa.getTargets().add(opp); } else { return false; } } } else { final List<Player> tgtPlayers = AbilityUtils.getDefinedPlayers(sa.getHostCard(), sa.getParam("Defined"), sa); for (final Player p : tgtPlayers) { if (p.isOpponentOf(ai) && !mandatory) { return false; } } if (!StringUtils.isNumeric(sa.getParam("NumTurns"))) { // TODO: improve ai for Sage of Hours return false; } // not sure if the AI should be playing with cards that give the // Human more turns. } return true; } /* (non-Javadoc) * @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, java.util.Map, forge.card.spellability.SpellAbility) */ @Override protected boolean canPlayAI(Player aiPlayer, SpellAbility sa) { return doTriggerAINoCost(aiPlayer, sa, false); } }