eu.trentorise.game.managers.QueueGameWorkflow.java Source code

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/**
 * Copyright 2015 Fondazione Bruno Kessler - Trento RISE
 *
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
 * in compliance with the License. You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software distributed under the License
 * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
 * or implied. See the License for the specific language governing permissions and limitations under
 * the License.
 */

package eu.trentorise.game.managers;

import java.util.List;
import java.util.Map;
import java.util.UUID;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;

import org.slf4j.Logger;
import org.springframework.stereotype.Component;

import eu.trentorise.game.core.LogHub;

/**
 * A game workflow that manage sequential execution queue of gameEngine to fix issue
 * https://github.com/smartcampuslab/smartcampus.gamification/issues/1
 * 
 * @author mirko perillo
 * 
 */
@Component
public class QueueGameWorkflow extends GameWorkflow {

    private final Logger logger = org.slf4j.LoggerFactory.getLogger(QueueGameWorkflow.class);

    private static ExecutorService executor = Executors.newSingleThreadExecutor();

    @Override
    public void apply(String gameId, String actionId, String userId, Map<String, Object> data,
            List<Object> factObjects) {
        try {
            String executionId = UUID.randomUUID().toString();
            long executionMoment = System.currentTimeMillis();
            executor.execute(
                    new Execution(gameId, actionId, userId, executionId, executionMoment, data, factObjects));
        } catch (Exception e) {
            LogHub.error(gameId, logger, "Exception in game queue execution", e);
        }
    }

    @Override
    public void apply(String gameId, String actionId, String userId, long executionMoment, Map<String, Object> data,
            List<Object> factObjects) {
        try {
            String executionId = UUID.randomUUID().toString();
            executor.execute(
                    new Execution(gameId, actionId, userId, executionId, executionMoment, data, factObjects));
        } catch (Exception e) {
            LogHub.error(gameId, logger, "Exception in game queue execution", e);
        }
    }

    class Execution implements Runnable {

        private String gameId;
        private String actionId;
        private String userId;
        private String executionId;
        private long executionMoment;
        private Map<String, Object> data;
        private List<Object> factObjects;

        public Execution(String gameId, String actionId, String userId, String executionId, long executionMoment,
                Map<String, Object> data, List<Object> factObjects) {
            this.gameId = gameId;
            this.actionId = actionId;
            this.userId = userId;
            this.executionId = executionId;
            this.executionMoment = executionMoment;
            this.data = data;
            this.factObjects = factObjects;

        }

        public void run() {
            workflowExec(gameId, actionId, userId, executionId, executionMoment, data, factObjects);
        }

    }
}