Java tutorial
/* * Starving is a open source bukkit/spigot mmo game. * Copyright (C) 2014-2015 Matej Kormuth * This file is a part of Starving. <http://www.starving.eu> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * */ package eu.matejkormuth.rpgdavid.starving.remote; import io.netty.bootstrap.Bootstrap; import io.netty.channel.ChannelFuture; import io.netty.channel.ChannelOption; import io.netty.channel.nio.NioEventLoopGroup; import io.netty.channel.socket.nio.NioSocketChannel; import io.netty.util.concurrent.Future; public class RemoteConnetionClient { // Netty stuff. private NioEventLoopGroup eventGroup; private Bootstrap bootstrap; public RemoteConnetionClient() { initializeNetty(); } private void initializeNetty() { this.eventGroup = new NioEventLoopGroup(1); this.bootstrap = new Bootstrap(); this.bootstrap.group(eventGroup).channel(NioSocketChannel.class).handler(new ClientChannelInitializer()) .option(ChannelOption.TCP_NODELAY, false).option(ChannelOption.SO_BACKLOG, 128); } public ChannelFuture connect(String host, int port) { return this.bootstrap.connect(host, port); } public Future<?> shutdown() { return this.eventGroup.shutdownGracefully(); } }