Java tutorial
/* * Starving is a open source bukkit/spigot mmo game. * Copyright (C) 2014-2015 Matej Kormuth * This file is a part of Starving. <http://www.starving.eu> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * */ package eu.matejkormuth.rpgdavid.starving.remote.netty.packets; import io.netty.buffer.ByteBuf; import eu.matejkormuth.rpgdavid.starving.remote.netty.Packet; public class HandshakePacket extends Packet { public String nickname; public String accesskey; @Override public void writeTo(ByteBuf toBuffer) { toBuffer.writeByte(nickname.length()); toBuffer.writeBytes(nickname.getBytes(PROTOCOL_ENCODING)); toBuffer.writeByte(accesskey.length()); toBuffer.writeBytes(accesskey.getBytes(PROTOCOL_ENCODING)); } @Override public void readFrom(ByteBuf fromBuffer) { byte[] nickname = new byte[fromBuffer.readByte()]; fromBuffer.readBytes(nickname); byte[] accesskey = new byte[fromBuffer.readByte()]; fromBuffer.readBytes(accesskey); this.nickname = new String(nickname, PROTOCOL_ENCODING); this.accesskey = new String(accesskey, PROTOCOL_ENCODING); } }