Java tutorial
/* * Starving is a open source bukkit/spigot mmo game. * Copyright (C) 2014-2015 Matej Kormuth * This file is a part of Starving. <http://www.starving.eu> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * */ package eu.matejkormuth.rpgdavid.starving.remote.netty.packets; import io.netty.buffer.ByteBuf; import eu.matejkormuth.rpgdavid.starving.remote.netty.Packet; public class DisconnectPacket extends Packet { public String reason; // Need to have argless constructor. public DisconnectPacket() { } public DisconnectPacket(String reason) { this.reason = reason; } @Override public void writeTo(ByteBuf toBuffer) { toBuffer.writeShort(reason.length()); toBuffer.writeBytes(reason.getBytes(PROTOCOL_ENCODING)); } @Override public void readFrom(ByteBuf fromBuffer) { short length = fromBuffer.readShort(); byte[] array = new byte[length]; fromBuffer.readBytes(array); this.reason = new String(array, PROTOCOL_ENCODING); } }