Java tutorial
/* * Starving is a open source bukkit/spigot mmo game. * Copyright (C) 2014-2015 Matej Kormuth * This file is a part of Starving. <http://www.starving.eu> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * */ package eu.matejkormuth.rpgdavid.starving.remote.netty.handlers; import io.netty.buffer.ByteBuf; import io.netty.channel.ChannelHandlerContext; import io.netty.handler.codec.ReplayingDecoder; import java.util.List; import eu.matejkormuth.rpgdavid.starving.remote.netty.Packet; import eu.matejkormuth.rpgdavid.starving.remote.netty.PacketFactory; public class ByteBufToPacketHandler extends ReplayingDecoder<Void> { private PacketFactory packetFactory; public ByteBufToPacketHandler(PacketFactory factory) { this.packetFactory = factory; } @Override protected void decode(ChannelHandlerContext ctx, ByteBuf in, List<Object> out) throws Exception { short packetId = in.readShort(); Packet p = packetFactory.createPacket(packetId); p.readFrom(in); out.add(p); } }