Java tutorial
/* * Starving is a open source bukkit/spigot mmo game. * Copyright (C) 2014-2015 Matej Kormuth * This file is a part of Starving. <http://www.starving.eu> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * */ package eu.matejkormuth.rpgdavid.starving.remote.netty.handlers; import io.netty.buffer.ByteBuf; import io.netty.channel.ChannelHandlerContext; import io.netty.handler.codec.MessageToByteEncoder; import eu.matejkormuth.rpgdavid.starving.remote.netty.Packet; import eu.matejkormuth.rpgdavid.starving.remote.netty.Protocol; public class ByteBufToPacketEncoder extends MessageToByteEncoder<Packet> { private Protocol protocol; public ByteBufToPacketEncoder(Protocol protocol) { this.protocol = protocol; } @Override protected void encode(ChannelHandlerContext ctx, Packet msg, ByteBuf out) throws Exception { out.writeShort(protocol.getId(msg)); msg.writeTo(out); } }