espresso3d.engine.renderer.shader.E3DShader.java Source code

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Here is the source code for espresso3d.engine.renderer.shader.E3DShader.java

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/*
     
  Copyright 2004 Curtis Moxley
  This file is part of Espresso3D.
     
  Espresso3D is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
    
Espresso3D is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.
    
You should have received a copy of the GNU Lesser General Public License
along with Espresso3D.  If not, see <http://www.gnu.org/licenses/>.
 * 
 */
package espresso3d.engine.renderer.shader;

import java.io.BufferedInputStream;
import java.io.FileInputStream;
import java.io.InputStream;

import org.lwjgl.opengl.GL15;
import org.lwjgl.opengl.GL20;

import espresso3d.engine.E3DEngine;
import espresso3d.engine.base.E3DEngineItem;

public class E3DShader extends E3DEngineItem {
    public static final int SHADER_TYPE_FRAGMENT = GL20.GL_FRAGMENT_SHADER;
    public static final int SHADER_TYPE_VERTEX = GL20.GL_VERTEX_SHADER;

    private String shaderFileName;
    private int shaderType;

    public E3DShader(E3DEngine engine, int shaderType, String shaderFileName) {
        super(engine);
        init(shaderType, shaderFileName);
    }

    public void init(int shaderType, String shaderFileName) {
        this.shaderType = shaderType;

        int shaderID = GL20.glCreateShader(shaderType);
        //  GL20.glShaderSource(shaderID, )

    }

}