Java tutorial
/* * Copyright 2011 Jos Martnez * * This file is part of GameWeb. * * GameWeb is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published * by the Free Software Foundation, either version 3 of the License, * or (at your option) any later version. * * GameWeb is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GameWeb. If not, see <http://www.gnu.org/licenses/>. */ package es.udc.pfc.gameweb.client.chess.pieces; import com.google.gwt.core.client.GWT; import com.google.gwt.resources.client.ClientBundle; import com.google.gwt.resources.client.ImageResource; import com.google.gwt.resources.client.ImageResource.ImageOptions; public interface ChessPieces extends ClientBundle { public static final ChessPieces INSTANCE = GWT.create(ChessPieces.class); @ImageOptions(preventInlining = true) ImageResource bb(); @ImageOptions(preventInlining = true) ImageResource bk(); @ImageOptions(preventInlining = true) ImageResource bn(); @ImageOptions(preventInlining = true) ImageResource bp(); @ImageOptions(preventInlining = true) ImageResource bq(); @ImageOptions(preventInlining = true) ImageResource br(); @ImageOptions(preventInlining = true) ImageResource wb(); @ImageOptions(preventInlining = true) ImageResource wk(); @ImageOptions(preventInlining = true) ImageResource wn(); @ImageOptions(preventInlining = true) ImageResource wp(); @ImageOptions(preventInlining = true) ImageResource wq(); @ImageOptions(preventInlining = true) ImageResource wr(); }