Java tutorial
/** * eAdventure is a research project of the * e-UCM research group. * * Copyright 2005-2013 e-UCM research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * e-UCM is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.buildtools; import com.badlogic.gdx.Files; import com.badlogic.gdx.backends.lwjgl.LwjglFiles; import com.badlogic.gdx.files.FileHandle; import com.badlogic.gdx.tools.texturepacker.TexturePacker; import com.badlogic.gdx.tools.texturepacker.TexturePacker.Settings; public class GenerateSkin { /** * Location of raw skins */ public static final String RAW_LOCATION = "assets/skins-raw"; /** * Location for processed skins */ public static final String SKINS_LOCATION = "assets/skins"; public static void main(String[] args) { Files files = new LwjglFiles(); Settings settings = new Settings(); FileHandle rawRoot = files.internal(RAW_LOCATION); FileHandle skinsRoot = new FileHandle(files.internal(SKINS_LOCATION).file()); for (FileHandle folder : rawRoot.list()) { if (folder.isDirectory()) { FileHandle skinFolder = skinsRoot.child(folder.name()); skinFolder.mkdirs(); TexturePacker.process(settings, folder.child("images").file().getAbsolutePath(), skinFolder.file().getAbsolutePath(), "skin"); folder.child("fonts").copyTo(skinFolder); folder.child("skin.json").copyTo(skinFolder); } } } }