eplus.renders.TableEntityItemRenderer.java Source code

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Here is the source code for eplus.renders.TableEntityItemRenderer.java

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package eplus.renders;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.renderer.ItemRenderer;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.RenderEngine;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Icon;
import net.minecraft.util.MathHelper;
import net.minecraftforge.client.ForgeHooksClient;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;

import java.util.Random;

/**
 * @user odininon
 * @license Lesser GNU Public License v3 (http://www.gnu.org/licenses/lgpl.html)
 */

@SideOnly(Side.CLIENT)
public class TableEntityItemRenderer extends Render {
    private RenderBlocks itemRenderBlocks = new RenderBlocks();

    /** The RNG used in RenderItem (for bobbing itemstacks on the ground) */
    private Random random = new Random();
    public boolean renderWithColor = true;

    /** Defines the zLevel of rendering of item on GUI. */
    public float zLevel = 0.0F;
    public static boolean renderInFrame = false;

    public TableEntityItemRenderer() {
        this.shadowSize = 0.15F;
        this.shadowOpaque = 0.75F;
    }

    /**
     * Renders the item
     */
    public void doRenderItem(EntityItem par1EntityItem, double par2, double par4, double par6, float par8,
            float par9) {
        this.random.setSeed(187L);
        ItemStack itemstack = par1EntityItem.getEntityItem();

        if (itemstack.getItem() != null) {
            GL11.glPushMatrix();
            float f2 = shouldBob()
                    ? MathHelper.sin(((float) par1EntityItem.age + par9) / 10.0F + par1EntityItem.hoverStart) * 0.1F
                            + 0.1F
                    : 0F;
            float f3 = (((float) par1EntityItem.age + par9) / 20.0F + par1EntityItem.hoverStart)
                    * (180F / (float) Math.PI);
            byte b0 = getMiniBlockCount(itemstack);

            GL11.glTranslatef((float) par2, (float) par4 + f2, (float) par6);
            GL11.glEnable(GL12.GL_RESCALE_NORMAL);
            int i;
            float f4;
            float f5;
            float f6;

            Block block = null;
            if (itemstack.itemID < Block.blocksList.length) {
                block = Block.blocksList[itemstack.itemID];
            }

            if (ForgeHooksClient.renderEntityItem(par1EntityItem, itemstack, f2, f3, random,
                    renderManager.renderEngine, renderBlocks)) {
                ;
            } else if (itemstack.getItemSpriteNumber() == 0 && block != null
                    && RenderBlocks.renderItemIn3d(Block.blocksList[itemstack.itemID].getRenderType())) {
                GL11.glRotatef(f3, 0.0F, 1.0F, 0.0F);

                if (renderInFrame) {
                    GL11.glScalef(1.25F, 1.25F, 1.25F);
                    GL11.glTranslatef(0.0F, 0.05F, 0.0F);
                    GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F);
                }

                this.loadTexture("/terrain.png");
                float f7 = 0.25F;
                int j = block.getRenderType();

                if (j == 1 || j == 19 || j == 12 || j == 2) {
                    f7 = 0.5F;
                }

                GL11.glScalef(f7, f7, f7);

                for (i = 0; i < b0; ++i) {
                    GL11.glPushMatrix();

                    if (i > 0) {
                        f5 = (this.random.nextFloat() * 2.0F - 1.0F) * 0.2F / f7;
                        f4 = (this.random.nextFloat() * 2.0F - 1.0F) * 0.2F / f7;
                        f6 = (this.random.nextFloat() * 2.0F - 1.0F) * 0.2F / f7;
                        GL11.glTranslatef(f5, f4, f6);
                    }

                    f5 = 1.0F;
                    this.itemRenderBlocks.renderBlockAsItem(block, itemstack.getItemDamage(), f5);
                    GL11.glPopMatrix();
                }
            } else {
                float f8;

                if (itemstack.getItem().requiresMultipleRenderPasses()) {
                    if (renderInFrame) {
                        GL11.glScalef(0.5128205F, 0.5128205F, 0.5128205F);
                        GL11.glTranslatef(0.0F, -0.05F, 0.0F);
                    } else {
                        GL11.glScalef(0.5F, 0.5F, 0.5F);
                    }

                    this.loadTexture("/gui/items.png");

                    for (int k = 0; k < itemstack.getItem().getRenderPasses(itemstack.getItemDamage()); ++k) {
                        this.random.setSeed(187L);
                        Icon icon = itemstack.getItem().getIcon(itemstack, k);
                        f8 = 1.0F;

                        if (this.renderWithColor) {
                            i = Item.itemsList[itemstack.itemID].getColorFromItemStack(itemstack, k);
                            f5 = (float) (i >> 16 & 255) / 255.0F;
                            f4 = (float) (i >> 8 & 255) / 255.0F;
                            f6 = (float) (i & 255) / 255.0F;
                            GL11.glColor4f(f5 * f8, f4 * f8, f6 * f8, 1.0F);
                            this.renderDroppedItem(par1EntityItem, icon, b0, par9, f5 * f8, f4 * f8, f6 * f8);
                        } else {
                            this.renderDroppedItem(par1EntityItem, icon, b0, par9, 1.0F, 1.0F, 1.0F);
                        }
                    }
                } else {
                    if (renderInFrame) {
                        GL11.glScalef(0.5128205F, 0.5128205F, 0.5128205F);
                        GL11.glTranslatef(0.0F, -0.05F, 0.0F);
                    } else {
                        GL11.glScalef(0.5F, 0.5F, 0.5F);
                    }

                    Icon icon1 = itemstack.getIconIndex();

                    if (itemstack.getItemSpriteNumber() == 0) {
                        this.loadTexture("/terrain.png");
                    } else {
                        this.loadTexture("/gui/items.png");
                    }

                    if (this.renderWithColor) {
                        int l = Item.itemsList[itemstack.itemID].getColorFromItemStack(itemstack, 0);
                        f8 = (float) (l >> 16 & 255) / 255.0F;
                        float f9 = (float) (l >> 8 & 255) / 255.0F;
                        f5 = (float) (l & 255) / 255.0F;
                        f4 = 1.0F;
                        this.renderDroppedItem(par1EntityItem, icon1, b0, par9, f8 * f4, f9 * f4, f5 * f4);
                    } else {
                        this.renderDroppedItem(par1EntityItem, icon1, b0, par9, 1.0F, 1.0F, 1.0F);
                    }
                }
            }

            GL11.glDisable(GL12.GL_RESCALE_NORMAL);
            GL11.glPopMatrix();
        }
    }

    /**
     * Renders a dropped item
     */
    private void renderDroppedItem(EntityItem par1EntityItem, Icon par2Icon, int par3, float par4, float par5,
            float par6, float par7) {
        Tessellator tessellator = Tessellator.instance;

        if (par2Icon == null) {
            par2Icon = this.renderManager.renderEngine
                    .getMissingIcon(par1EntityItem.getEntityItem().getItemSpriteNumber());
        }

        float f4 = par2Icon.getMinU();
        float f5 = par2Icon.getMaxU();
        float f6 = par2Icon.getMinV();
        float f7 = par2Icon.getMaxV();
        float f8 = 1.0F;
        float f9 = 0.5F;
        float f10 = 0.25F;
        float f11;

        GL11.glPushMatrix();

        if (renderInFrame) {
            GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
        } else {
            GL11.glRotatef((((float) par1EntityItem.age + par4) / 20.0F + par1EntityItem.hoverStart)
                    * (180F / (float) Math.PI), 0.0F, 1.0F, 0.0F);
        }

        float f12 = 0.0625F;
        f11 = 0.021875F;
        ItemStack itemstack = par1EntityItem.getEntityItem();
        int j = itemstack.stackSize;
        byte b0 = getMiniItemCount(itemstack);

        GL11.glTranslatef(-f9, -f10, -((f12 + f11) * (float) b0 / 2.0F));

        for (int k = 0; k < b0; ++k) {
            GL11.glTranslatef(0.0F, 0.0F, f12 + f11);
            // Makes items offset when in 3D, like when in 2D, looks much
            // better. Considered a vanilla bug...
            if (k > 0 && shouldSpreadItems()) {
                float x = (random.nextFloat() * 2.0F - 1.0F) * 0.3F / 0.5F;
                float y = (random.nextFloat() * 2.0F - 1.0F) * 0.3F / 0.5F;
                float z = (random.nextFloat() * 2.0F - 1.0F) * 0.3F / 0.5F;
                GL11.glTranslatef(x, y, f12 + f11);
            } else {
                GL11.glTranslatef(0f, 0f, f12 + f11);
            }

            if (itemstack.getItemSpriteNumber() == 0) {
                this.loadTexture("/terrain.png");
            } else {
                this.loadTexture("/gui/items.png");
            }

            GL11.glColor4f(par5, par6, par7, 1.0F);
            ItemRenderer.renderItemIn2D(tessellator, f5, f6, f4, f7, par2Icon.getSheetWidth(),
                    par2Icon.getSheetHeight(), f12);

            if (itemstack != null && itemstack.hasEffect()) {
                GL11.glDepthFunc(GL11.GL_EQUAL);
                GL11.glDisable(GL11.GL_LIGHTING);
                this.renderManager.renderEngine.bindTexture("%blur%/misc/glint.png");
                GL11.glEnable(GL11.GL_BLEND);
                GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE);
                float f13 = 0.76F;
                GL11.glColor4f(0.5F * f13, 0.25F * f13, 0.8F * f13, 1.0F);
                GL11.glMatrixMode(GL11.GL_TEXTURE);
                GL11.glPushMatrix();
                float f14 = 0.125F;
                GL11.glScalef(f14, f14, f14);
                float f15 = (float) (Minecraft.getSystemTime() % 3000L) / 3000.0F * 8.0F;
                GL11.glTranslatef(f15, 0.0F, 0.0F);
                GL11.glRotatef(-50.0F, 0.0F, 0.0F, 1.0F);
                ItemRenderer.renderItemIn2D(tessellator, 0.0F, 0.0F, 1.0F, 1.0F, 255, 255, f12);
                GL11.glPopMatrix();
                GL11.glPushMatrix();
                GL11.glScalef(f14, f14, f14);
                f15 = (float) (Minecraft.getSystemTime() % 4873L) / 4873.0F * 8.0F;
                GL11.glTranslatef(-f15, 0.0F, 0.0F);
                GL11.glRotatef(10.0F, 0.0F, 0.0F, 1.0F);
                ItemRenderer.renderItemIn2D(tessellator, 0.0F, 0.0F, 1.0F, 1.0F, 255, 255, f12);
                GL11.glPopMatrix();
                GL11.glMatrixMode(GL11.GL_MODELVIEW);
                GL11.glDisable(GL11.GL_BLEND);
                GL11.glEnable(GL11.GL_LIGHTING);
                GL11.glDepthFunc(GL11.GL_LEQUAL);
            }
        }

        GL11.glPopMatrix();

    }

    /**
     * Renders the item's icon or block into the UI at the specified position.
     */
    public void renderItemIntoGUI(FontRenderer par1FontRenderer, RenderEngine par2RenderEngine,
            ItemStack par3ItemStack, int par4, int par5) {
        int k = par3ItemStack.itemID;
        int l = par3ItemStack.getItemDamage();
        Icon icon = par3ItemStack.getIconIndex();
        float f;
        float f1;
        float f2;

        Block block = (k < Block.blocksList.length ? Block.blocksList[k] : null);
        if (par3ItemStack.getItemSpriteNumber() == 0 && block != null
                && RenderBlocks.renderItemIn3d(Block.blocksList[k].getRenderType())) {
            par2RenderEngine.bindTexture("/terrain.png");
            GL11.glPushMatrix();
            GL11.glTranslatef((float) (par4 - 2), (float) (par5 + 3), -3.0F + this.zLevel);
            GL11.glScalef(10.0F, 10.0F, 10.0F);
            GL11.glTranslatef(1.0F, 0.5F, 1.0F);
            GL11.glScalef(1.0F, 1.0F, -1.0F);
            GL11.glRotatef(210.0F, 1.0F, 0.0F, 0.0F);
            GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
            int i1 = Item.itemsList[k].getColorFromItemStack(par3ItemStack, 0);
            f2 = (float) (i1 >> 16 & 255) / 255.0F;
            f = (float) (i1 >> 8 & 255) / 255.0F;
            f1 = (float) (i1 & 255) / 255.0F;

            if (this.renderWithColor) {
                GL11.glColor4f(f2, f, f1, 1.0F);
            }

            GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F);
            this.itemRenderBlocks.useInventoryTint = this.renderWithColor;
            this.itemRenderBlocks.renderBlockAsItem(block, l, 1.0F);
            this.itemRenderBlocks.useInventoryTint = true;
            GL11.glPopMatrix();
        } else {
            int j1;

            if (Item.itemsList[k].requiresMultipleRenderPasses()) {
                GL11.glDisable(GL11.GL_LIGHTING);
                par2RenderEngine
                        .bindTexture(par3ItemStack.getItemSpriteNumber() == 0 ? "/terrain.png" : "/gui/items.png");

                for (j1 = 0; j1 < Item.itemsList[k].getRenderPasses(l); ++j1) {
                    Icon icon1 = Item.itemsList[k].getIcon(par3ItemStack, j1);
                    int k1 = Item.itemsList[k].getColorFromItemStack(par3ItemStack, j1);
                    f = (float) (k1 >> 16 & 255) / 255.0F;
                    f1 = (float) (k1 >> 8 & 255) / 255.0F;
                    float f3 = (float) (k1 & 255) / 255.0F;

                    if (this.renderWithColor) {
                        GL11.glColor4f(f, f1, f3, 1.0F);
                    }

                    this.renderIcon(par4, par5, icon1, 16, 16);
                }

                GL11.glEnable(GL11.GL_LIGHTING);
            } else {
                GL11.glDisable(GL11.GL_LIGHTING);

                if (par3ItemStack.getItemSpriteNumber() == 0) {
                    par2RenderEngine.bindTexture("/terrain.png");
                } else {
                    par2RenderEngine.bindTexture("/gui/items.png");
                }

                if (icon == null) {
                    icon = par2RenderEngine.getMissingIcon(par3ItemStack.getItemSpriteNumber());
                }

                j1 = Item.itemsList[k].getColorFromItemStack(par3ItemStack, 0);
                float f4 = (float) (j1 >> 16 & 255) / 255.0F;
                f2 = (float) (j1 >> 8 & 255) / 255.0F;
                f = (float) (j1 & 255) / 255.0F;

                if (this.renderWithColor) {
                    GL11.glColor4f(f4, f2, f, 1.0F);
                }

                this.renderIcon(par4, par5, icon, 16, 16);
                GL11.glEnable(GL11.GL_LIGHTING);
            }
        }

        GL11.glEnable(GL11.GL_CULL_FACE);
    }

    /**
     * Render the item's icon or block into the GUI, including the glint effect.
     */
    public void renderItemAndEffectIntoGUI(FontRenderer par1FontRenderer, RenderEngine par2RenderEngine,
            ItemStack par3ItemStack, int par4, int par5) {
        if (par3ItemStack != null) {
            if (!ForgeHooksClient.renderInventoryItem(renderBlocks, par2RenderEngine, par3ItemStack,
                    renderWithColor, zLevel, (float) par4, (float) par5)) {
                this.renderItemIntoGUI(par1FontRenderer, par2RenderEngine, par3ItemStack, par4, par5);
            }

            if (par3ItemStack.hasEffect()) {
                GL11.glDepthFunc(GL11.GL_GREATER);
                GL11.glDisable(GL11.GL_LIGHTING);
                GL11.glDepthMask(false);
                par2RenderEngine.bindTexture("%blur%/misc/glint.png");
                this.zLevel -= 50.0F;
                GL11.glEnable(GL11.GL_BLEND);
                GL11.glBlendFunc(GL11.GL_DST_COLOR, GL11.GL_DST_COLOR);
                GL11.glColor4f(0.5F, 0.25F, 0.8F, 1.0F);
                this.renderGlint(par4 * 431278612 + par5 * 32178161, par4 - 2, par5 - 2, 20, 20);
                GL11.glDisable(GL11.GL_BLEND);
                GL11.glDepthMask(true);
                this.zLevel += 50.0F;
                GL11.glEnable(GL11.GL_LIGHTING);
                GL11.glDepthFunc(GL11.GL_LEQUAL);
            }
        }
    }

    private void renderGlint(int par1, int par2, int par3, int par4, int par5) {
        for (int j1 = 0; j1 < 2; ++j1) {
            if (j1 == 0) {
                GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE);
            }

            if (j1 == 1) {
                GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE);
            }

            float f = 0.00390625F;
            float f1 = 0.00390625F;
            float f2 = (float) (Minecraft.getSystemTime() % (long) (3000 + j1 * 1873))
                    / (3000.0F + (float) (j1 * 1873)) * 256.0F;
            float f3 = 0.0F;
            Tessellator tessellator = Tessellator.instance;
            float f4 = 4.0F;

            if (j1 == 1) {
                f4 = -1.0F;
            }

            tessellator.startDrawingQuads();
            tessellator.addVertexWithUV((double) (par2 + 0), (double) (par3 + par5), (double) this.zLevel,
                    (double) ((f2 + (float) par5 * f4) * f), (double) ((f3 + (float) par5) * f1));
            tessellator.addVertexWithUV((double) (par2 + par4), (double) (par3 + par5), (double) this.zLevel,
                    (double) ((f2 + (float) par4 + (float) par5 * f4) * f), (double) ((f3 + (float) par5) * f1));
            tessellator.addVertexWithUV((double) (par2 + par4), (double) (par3 + 0), (double) this.zLevel,
                    (double) ((f2 + (float) par4) * f), (double) ((f3 + 0.0F) * f1));
            tessellator.addVertexWithUV((double) (par2 + 0), (double) (par3 + 0), (double) this.zLevel,
                    (double) ((f2 + 0.0F) * f), (double) ((f3 + 0.0F) * f1));
            tessellator.draw();
        }
    }

    /**
     * Renders the item's overlay information. Examples being stack count or
     * damage on top of the item's image at the specified position.
     */
    public void renderItemOverlayIntoGUI(FontRenderer par1FontRenderer, RenderEngine par2RenderEngine,
            ItemStack par3ItemStack, int par4, int par5) {
        this.renderItemStack(par1FontRenderer, par2RenderEngine, par3ItemStack, par4, par5, (String) null);
    }

    public void renderItemStack(FontRenderer par1FontRenderer, RenderEngine par2RenderEngine,
            ItemStack par3ItemStack, int par4, int par5, String par6Str) {
        if (par3ItemStack != null) {
            if (par3ItemStack.stackSize > 1 || par6Str != null) {
                String s1 = par6Str == null ? String.valueOf(par3ItemStack.stackSize) : par6Str;
                GL11.glDisable(GL11.GL_LIGHTING);
                GL11.glDisable(GL11.GL_DEPTH_TEST);
                par1FontRenderer.drawStringWithShadow(s1, par4 + 19 - 2 - par1FontRenderer.getStringWidth(s1),
                        par5 + 6 + 3, 16777215);
                GL11.glEnable(GL11.GL_LIGHTING);
                GL11.glEnable(GL11.GL_DEPTH_TEST);
            }

            if (par3ItemStack.isItemDamaged()) {
                int k = (int) Math.round(13.0D - (double) par3ItemStack.getItemDamageForDisplay() * 13.0D
                        / (double) par3ItemStack.getMaxDamage());
                int l = (int) Math.round(255.0D - (double) par3ItemStack.getItemDamageForDisplay() * 255.0D
                        / (double) par3ItemStack.getMaxDamage());
                GL11.glDisable(GL11.GL_LIGHTING);
                GL11.glDisable(GL11.GL_DEPTH_TEST);
                GL11.glDisable(GL11.GL_TEXTURE_2D);
                Tessellator tessellator = Tessellator.instance;
                int i1 = 255 - l << 16 | l << 8;
                int j1 = (255 - l) / 4 << 16 | 16128;
                this.renderQuad(tessellator, par4 + 2, par5 + 13, 13, 2, 0);
                this.renderQuad(tessellator, par4 + 2, par5 + 13, 12, 1, j1);
                this.renderQuad(tessellator, par4 + 2, par5 + 13, k, 1, i1);
                GL11.glEnable(GL11.GL_TEXTURE_2D);
                GL11.glEnable(GL11.GL_LIGHTING);
                GL11.glEnable(GL11.GL_DEPTH_TEST);
                GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
            }
        }
    }

    /**
     * Adds a quad to the tesselator at the specified position with the set
     * width and height and color. Args: tessellator, x, y, width, height, color
     */
    private void renderQuad(Tessellator par1Tessellator, int par2, int par3, int par4, int par5, int par6) {
        par1Tessellator.startDrawingQuads();
        par1Tessellator.setColorOpaque_I(par6);
        par1Tessellator.addVertex((double) (par2 + 0), (double) (par3 + 0), 0.0D);
        par1Tessellator.addVertex((double) (par2 + 0), (double) (par3 + par5), 0.0D);
        par1Tessellator.addVertex((double) (par2 + par4), (double) (par3 + par5), 0.0D);
        par1Tessellator.addVertex((double) (par2 + par4), (double) (par3 + 0), 0.0D);
        par1Tessellator.draw();
    }

    public void renderIcon(int par1, int par2, Icon par3Icon, int par4, int par5) {
        Tessellator tessellator = Tessellator.instance;
        tessellator.startDrawingQuads();
        tessellator.addVertexWithUV((double) (par1 + 0), (double) (par2 + par5), (double) this.zLevel,
                (double) par3Icon.getMinU(), (double) par3Icon.getMaxV());
        tessellator.addVertexWithUV((double) (par1 + par4), (double) (par2 + par5), (double) this.zLevel,
                (double) par3Icon.getMaxU(), (double) par3Icon.getMaxV());
        tessellator.addVertexWithUV((double) (par1 + par4), (double) (par2 + 0), (double) this.zLevel,
                (double) par3Icon.getMaxU(), (double) par3Icon.getMinV());
        tessellator.addVertexWithUV((double) (par1 + 0), (double) (par2 + 0), (double) this.zLevel,
                (double) par3Icon.getMinU(), (double) par3Icon.getMinV());
        tessellator.draw();
    }

    /**
     * Actually renders the given argument. This is a synthetic bridge method,
     * always casting down its argument and then handing it off to a worker
     * function which does the actual work. In all probabilty, the class Render
     * is generic (Render<T extends Entity) and this method has signature public
     * void doRender(T entity, double d, double d1, double d2, float f, float
     * f1). But JAD is pre 1.5 so doesn't do that.
     */
    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) {
        this.doRenderItem((EntityItem) par1Entity, par2, par4, par6, par8, par9);
    }

    /**
     * Items should spread out when rendered in 3d?
     *
     * @return
     */
    public boolean shouldSpreadItems() {
        return true;
    }

    /**
     * Items should have a bob effect
     *
     * @return
     */
    public boolean shouldBob() {
        return true;
    }

    public byte getMiniBlockCount(ItemStack stack) {
        byte ret = 1;
        if (stack.stackSize > 1)
            ret = 2;
        if (stack.stackSize > 5)
            ret = 3;
        if (stack.stackSize > 20)
            ret = 4;
        if (stack.stackSize > 40)
            ret = 5;
        return ret;
    }

    /**
     * Allows for a subclass to override how many rendered items appear in a
     * "mini item 3d stack"
     *
     * @param stack
     * @return
     */
    public byte getMiniItemCount(ItemStack stack) {
        byte ret = 1;
        if (stack.stackSize > 1)
            ret = 2;
        if (stack.stackSize > 15)
            ret = 3;
        if (stack.stackSize > 31)
            ret = 4;
        return ret;
    }
}