edu.uci.ics.jung.visualization.renderers.VertexLabelAsShapeRenderer.java Source code

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/*
 * Copyright (c) 2005, the JUNG Project and the Regents of the University of
 * California All rights reserved.
 *
 * This software is open-source under the BSD license; see either "license.txt"
 * or http://jung.sourceforge.net/license.txt for a description.
 *
 * Created on Aug 23, 2005
 */
package edu.uci.ics.jung.visualization.renderers;

import java.awt.Component;
import java.awt.Dimension;
import java.awt.Rectangle;
import java.awt.Shape;
import java.awt.geom.Point2D;
import java.util.HashMap;
import java.util.Map;

import org.apache.commons.collections15.Transformer;

import edu.uci.ics.jung.algorithms.layout.Layout;
import edu.uci.ics.jung.graph.Graph;
import edu.uci.ics.jung.graph.util.Context;
import edu.uci.ics.jung.visualization.Layer;
import edu.uci.ics.jung.visualization.RenderContext;
import edu.uci.ics.jung.visualization.transform.shape.GraphicsDecorator;

/**
 * Renders Vertex Labels, but can also supply Shapes for vertices.
 * This has the effect of making the vertex label the actual vertex
 * shape. The user will probably want to center the vertex label
 * on the vertex location.
 * 
 * @author Tom Nelson
 *
 * @param <V>
 * @param <E>
 */
public class VertexLabelAsShapeRenderer<V, E> implements Renderer.VertexLabel<V, E>, Transformer<V, Shape> {

    protected Map<V, Shape> shapes = new HashMap<V, Shape>();
    protected RenderContext<V, E> rc;

    public VertexLabelAsShapeRenderer(RenderContext<V, E> rc) {
        this.rc = rc;
    }

    public Component prepareRenderer(RenderContext<V, E> rc, VertexLabelRenderer graphLabelRenderer, Object value,
            boolean isSelected, V vertex) {
        return rc.getVertexLabelRenderer().<V>getVertexLabelRendererComponent(rc.getScreenDevice(), value,
                rc.getVertexFontTransformer().transform(vertex), isSelected, vertex);
    }

    /**
     * Labels the specified vertex with the specified label.  
     * Uses the font specified by this instance's 
     * <code>VertexFontFunction</code>.  (If the font is unspecified, the existing
     * font for the graphics context is used.)  If vertex label centering
     * is active, the label is centered on the position of the vertex; otherwise
      * the label is offset slightly.
      */
    public void labelVertex(RenderContext<V, E> rc, Layout<V, E> layout, V v, String label) {
        Graph<V, E> graph = layout.getGraph();
        if (rc.getVertexIncludePredicate().evaluate(Context.<Graph<V, E>, V>getInstance(graph, v)) == false) {
            return;
        }
        GraphicsDecorator g = rc.getGraphicsContext();
        Component component = prepareRenderer(rc, rc.getVertexLabelRenderer(), label,
                rc.getPickedVertexState().isPicked(v), v);
        Dimension d = component.getPreferredSize();

        int h_offset = -d.width / 2;
        int v_offset = -d.height / 2;

        Point2D p = layout.transform(v);
        p = rc.getMultiLayerTransformer().transform(Layer.LAYOUT, p);

        int x = (int) p.getX();
        int y = (int) p.getY();

        g.draw(component, rc.getRendererPane(), x + h_offset, y + v_offset, d.width, d.height, true);

        Dimension size = component.getPreferredSize();
        Rectangle bounds = new Rectangle(-size.width / 2 - 2, -size.height / 2 - 2, size.width + 4, size.height);
        shapes.put(v, bounds);
    }

    public Shape transform(V v) {
        Component component = prepareRenderer(rc, rc.getVertexLabelRenderer(),
                rc.getVertexLabelTransformer().transform(v), rc.getPickedVertexState().isPicked(v), v);
        Dimension size = component.getPreferredSize();
        Rectangle bounds = new Rectangle(-size.width / 2 - 2, -size.height / 2 - 2, size.width + 4, size.height);
        return bounds;
        //      Shape shape = shapes.get(v);
        //      if(shape == null) {
        //         return new Rectangle(-20,-20,40,40);
        //      }
        //      else return shape;
    }

    public Renderer.VertexLabel.Position getPosition() {
        return Renderer.VertexLabel.Position.CNTR;
    }

    public Renderer.VertexLabel.Positioner getPositioner() {
        return new Positioner() {
            public Renderer.VertexLabel.Position getPosition(float x, float y, Dimension d) {
                return Renderer.VertexLabel.Position.CNTR;
            }
        };
    }

    public void setPosition(Renderer.VertexLabel.Position position) {
        // noop
    }

    public void setPositioner(Renderer.VertexLabel.Positioner positioner) {
        //noop
    }
}