Java tutorial
/* Copyright (C) 2010-2014 Modeling Virtual Environments and Simulation (MOVES) Institute at the Naval Postgraduate School (NPS) http://www.MovesInstitute.org and http://www.nps.edu This file is part of Mmowgli. Mmowgli is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or any later version. Mmowgli is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Mmowgli in the form of a file named COPYING. If not, see <http://www.gnu.org/licenses/> */ package edu.nps.moves.mmowgli; import java.io.Serializable; import com.vaadin.ui.*; import com.vaadin.ui.Button.ClickEvent; import com.vaadin.ui.Button.ClickListener; import edu.nps.moves.mmowgli.db.GameEvent; import edu.nps.moves.mmowgli.db.User; import edu.nps.moves.mmowgli.hibernate.HSess; import edu.nps.moves.mmowgli.markers.*; import edu.nps.moves.mmowgli.modules.gamemaster.GameEventLogger; /** * MmowgliMessageBroadcaster.java * Created on Jan 28, 2014 * * MOVES Institute * Naval Postgraduate School, Monterey, CA, USA * www.nps.edu * * @author Mike Bailey, jmbailey@nps.edu * @version $Id$ */ public class MmowgliMessageBroadcaster { @HibernateSessionThreadLocalConstructor public static void handleGMBroadcastAction() { _postGameEvent("Broadcast Message to Game Masters", GameEvent.EventType.MESSAGEBROADCASTGM, "Send", true); } public static void handleMessageBroadcastAction() { _postGameEvent("Broadcast Important Message to All Users", GameEvent.EventType.MESSAGEBROADCAST, "Send", true); } public void doMessageBroadCast() { _postGameEvent("Broadcast Important Message to All Users", GameEvent.EventType.MESSAGEBROADCAST, "Send", true); } public static void handleGMCommentAction() { _postGameEvent("Post message to Game Master Event Log", GameEvent.EventType.GAMEMASTERNOTE, "Post", false); } private static void _postGameEvent(String title, final GameEvent.EventType typ, String buttName, boolean doWarning) { // Create the window... final Window bcastWindow = new Window(title); bcastWindow.setModal(true); VerticalLayout layout = new VerticalLayout(); bcastWindow.setContent(layout); layout.setMargin(true); layout.setSpacing(true); layout.setWidth("99%"); layout.addComponent(new Label("Compose message (255 char limit):")); final TextArea ta = new TextArea(); ta.setRows(5); ta.setWidth("99%"); layout.addComponent(ta); HorizontalLayout buttHl = new HorizontalLayout(); final Button bcancelButt = new Button("Cancel"); buttHl.addComponent(bcancelButt); Button bokButt = new Button(buttName); buttHl.addComponent(bokButt); layout.addComponent(buttHl); layout.setComponentAlignment(buttHl, Alignment.TOP_RIGHT); if (doWarning) layout.addComponent(new Label("Use with great deliberation!")); bcastWindow.setWidth("320px"); UI.getCurrent().addWindow(bcastWindow); bcastWindow.setPositionX(0); bcastWindow.setPositionY(0); ta.focus(); @SuppressWarnings("serial") ClickListener lis = new ClickListener() { @Override @MmowgliCodeEntry @HibernateOpened @HibernateClosed @HibernateUserRead public void buttonClick(ClickEvent event) { if (event.getButton() == bcancelButt) ; // nothin else { // This check is now done in GameEvent.java, but should ideally prompt the user. HSess.init(); String msg = ta.getValue().toString().trim(); if (msg.length() > 0) { if (msg.length() > 255) // clamp to 255 to avoid db exception msg = msg.substring(0, 254); Serializable uid = Mmowgli2UI.getGlobals().getUserID(); User u = User.getTL(uid); if (typ == GameEvent.EventType.GAMEMASTERNOTE) GameEventLogger.logGameMasterCommentTL(msg, u); else GameEventLogger.logGameMasterBroadcastTL(typ, msg, u); // GameEvent.save(new GameEvent(typ,msg)); HSess.close(); } } bcastWindow.close(); } }; bcancelButt.addClickListener(lis); bokButt.addClickListener(lis); } }