Java tutorial
/* * Copyright 2016 Traveler's Notebook: Monster Tales project authors * * This file is part of monsters * * monsters is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * monsters is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with monsters. If not, see <http://www.gnu.org/licenses/>. */ package edu.bsu.storygame.core.model; import com.google.common.collect.ImmutableMap; import com.google.common.collect.Maps; import com.google.common.collect.Sets; import java.util.Map; import java.util.Set; public final class Narrative { public static final class Builder { private final Map<Region, EncounterDeck> map = Maps.newEnumMap(Region.class); public Builder() { } public Builder put(Region region, EncounterDeck deck) { this.map.put(region, deck); return this; } public Narrative build() { return new Narrative(this); } } private final ImmutableMap<Region, EncounterDeck> map; private Narrative(Builder builder) { this.map = ImmutableMap.copyOf(builder.map); } public EncounterDeck forRegion(Region region) { if (!map.containsKey(region)) { throw new IllegalArgumentException("No deck for region " + region); } return map.get(region); } public Set<Skill> skills() { Set<Skill> result = Sets.newTreeSet(); for (EncounterDeck deck : map.values()) { for (Encounter encounter : deck) { for (Reaction reaction : encounter.reactions) { for (Story story : reaction.stories) { for (SkillTrigger trigger : story.triggers) { result.add(trigger.skill); } } } } } return result; } }