Java tutorial
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package edu.asu.mgb.gui; import edu.asu.mgb.problem.Action; import edu.asu.mgb.problem.State; import java.awt.BasicStroke; import java.awt.Paint; import java.awt.Shape; import java.awt.Stroke; import org.apache.commons.collections15.Transformer; /** * * @author victorgirotto */ public abstract class GUITransformer { public static final Integer MAX_VERTEX_SIZE = 50; public abstract Transformer<Action, Stroke> getEdgeStrokeTransformer(); public abstract Transformer<State, Shape> getVertexSizeTransformer(); public abstract Transformer<State, Paint> getVertexPaintTransformer(); public Transformer<State, Stroke> getVertexStrokeTransformer() { return new Transformer<State, Stroke>() { final float dash[] = { 1.0f }; @Override public Stroke transform(State i) { if (i.isHighlighted()) { return new BasicStroke(5); } else { return new BasicStroke(); } } }; } }