de.xaniox.heavyspleef.core.player.SpleefPlayer.java Source code

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Here is the source code for de.xaniox.heavyspleef.core.player.SpleefPlayer.java

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/*
 * This file is part of HeavySpleef.
 * Copyright (c) 2014-2016 Matthias Werning
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package de.xaniox.heavyspleef.core.player;

import com.google.common.collect.Maps;
import de.xaniox.heavyspleef.core.HeavySpleef;
import de.xaniox.heavyspleef.core.Permissions;
import org.apache.commons.lang.Validate;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.Server;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.metadata.FixedMetadataValue;
import org.bukkit.permissions.Permission;
import org.bukkit.permissions.PermissionAttachment;
import org.bukkit.permissions.PermissionAttachmentInfo;
import org.bukkit.plugin.Plugin;

import java.lang.ref.WeakReference;
import java.util.Map;
import java.util.Set;
import java.util.UUID;

public class SpleefPlayer implements CommandSender {

    public static final String ALLOW_NEXT_TELEPORT_KEY = "spleef_teleport";

    /* Only keep a weak reference to avoid memory leaks.
     * Reference should be actually hold by Bukkit itself */
    private WeakReference<Player> bukkitPlayerRef;
    private String name;
    private boolean online;
    private final HeavySpleef heavySpleef;

    private Map<Object, PlayerStateHolder> playerStates;

    public SpleefPlayer(Player bukkitPlayer, HeavySpleef heavySpleef) {
        this.bukkitPlayerRef = new WeakReference<Player>(bukkitPlayer);
        this.online = bukkitPlayer.isOnline();
        this.playerStates = Maps.newHashMap();
        this.name = bukkitPlayer.getName();
        this.heavySpleef = heavySpleef;
    }

    public Player getBukkitPlayer() {
        return bukkitPlayerRef.get();
    }

    public boolean isOnline() {
        return online && bukkitPlayerRef.get() != null;
    }

    protected void setOnline(boolean online) {
        this.online = online;
    }

    public String getDisplayName() {
        return (isVip() ? heavySpleef.getVipPrefix() : "") + getName();
    }

    @Override
    public String getName() {
        return bukkitPlayerRef.get() != null ? getBukkitPlayer().getName() : name;
    }

    public UUID getUniqueId() {
        validateOnline();
        return getBukkitPlayer().getUniqueId();
    }

    @Override
    public boolean hasPermission(String permission) {
        validateOnline();
        return getBukkitPlayer().hasPermission(permission);
    }

    public boolean isVip() {
        return hasPermission(Permissions.PERMISSION_VIP);
    }

    @Override
    public void sendMessage(String message) {
        validateOnline();

        if (message.isEmpty()) {
            return;
        }

        sendUnprefixedMessage(heavySpleef.getSpleefPrefix() + message);
    }

    public void sendUnprefixedMessage(String message) {
        validateOnline();
        getBukkitPlayer().sendMessage(message);
    }

    public void teleport(Location location) {
        validateOnline();
        Player bukkitPlayer = getBukkitPlayer();

        //Setting a metadata value to indicate that the next teleport is allowed
        bukkitPlayer.setMetadata(ALLOW_NEXT_TELEPORT_KEY, new FixedMetadataValue(heavySpleef.getPlugin(), true));
        getBukkitPlayer().teleport(location);

        //Remove previously set metadata key
        bukkitPlayer.removeMetadata(ALLOW_NEXT_TELEPORT_KEY, heavySpleef.getPlugin());
    }

    public void savePlayerState(Object key, GameMode gameMode) {
        validateOnline();

        PlayerStateHolder holder = PlayerStateHolder.create(getBukkitPlayer(), gameMode);
        playerStates.put(key, holder);
    }

    public void savePlayerState(Object key, PlayerStateHolder holder) {
        validateOnline();

        playerStates.put(key, holder);
    }

    public PlayerStateHolder getPlayerState(Object key) {
        return playerStates.get(key);
    }

    public PlayerStateHolder removePlayerState(Object key) {
        return playerStates.remove(key);
    }

    private void validateOnline() {
        Validate.isTrue(isOnline(), "Player is not online");
    }

    @Override
    public PermissionAttachment addAttachment(Plugin plugin) {
        validateOnline();
        return getBukkitPlayer().addAttachment(plugin);
    }

    @Override
    public PermissionAttachment addAttachment(Plugin plugin, int ticks) {
        validateOnline();
        return getBukkitPlayer().addAttachment(plugin, ticks);
    }

    @Override
    public PermissionAttachment addAttachment(Plugin plugin, String name, boolean value) {
        validateOnline();
        return getBukkitPlayer().addAttachment(plugin, name, value);
    }

    @Override
    public PermissionAttachment addAttachment(Plugin plugin, String name, boolean value, int ticks) {
        validateOnline();
        return getBukkitPlayer().addAttachment(plugin, name, value, ticks);
    }

    @Override
    public Set<PermissionAttachmentInfo> getEffectivePermissions() {
        validateOnline();
        return getBukkitPlayer().getEffectivePermissions();
    }

    @Override
    public boolean hasPermission(Permission perm) {
        validateOnline();
        return getBukkitPlayer().hasPermission(perm);
    }

    @Override
    public boolean isPermissionSet(String name) {
        validateOnline();
        return getBukkitPlayer().isPermissionSet(name);
    }

    @Override
    public boolean isPermissionSet(Permission perm) {
        validateOnline();
        return getBukkitPlayer().isPermissionSet(perm);
    }

    @Override
    public void recalculatePermissions() {
        validateOnline();
        getBukkitPlayer().recalculatePermissions();
    }

    @Override
    public void removeAttachment(PermissionAttachment attachment) {
        validateOnline();
        getBukkitPlayer().removeAttachment(attachment);
    }

    @Override
    public boolean isOp() {
        validateOnline();
        return getBukkitPlayer().isOp();
    }

    @Override
    public void setOp(boolean op) {
        validateOnline();
        getBukkitPlayer().setOp(op);
    }

    @Override
    public Server getServer() {
        validateOnline();
        return getBukkitPlayer().getServer();
    }

    @Override
    public void sendMessage(String[] messages) {
        validateOnline();
        getBukkitPlayer().sendMessage(messages);
    }

}