Java tutorial
/* * This file is part of HeavySpleef. * Copyright (c) 2014-2016 Matthias Werning * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package de.xaniox.heavyspleef.core.game; import com.google.common.collect.Maps; import java.util.Map; public class GameProperties { private Map<GameProperty, Object> properties; public GameProperties() { this.properties = Maps.newHashMap(); setDefaults(); } public void setDefaults() { properties.put(GameProperty.INSTANT_BREAK, true); } }