de.winniehell.battlebeavers.storage.WayPointDeserializer.java Source code

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/*
   (c) winniehell (2012)
    
   This file is part of the game Battle Beavers.
    
   Battle Beavers is free software: you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation, either version 3 of the License, or
   (at your option) any later version.
    
   Battle Beavers is distributed in the hope that it will be fun,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.
    
   You should have received a copy of the GNU General Public License
   along with Battle Beavers. If not, see <http://www.gnu.org/licenses/>.
*/

package de.winniehell.battlebeavers.storage;

import java.lang.reflect.Type;

import org.anddev.andengine.util.path.WeightedPath;
import de.winniehell.battlebeavers.ingame.Tile;
import de.winniehell.battlebeavers.ingame.WayPoint;

import com.google.gson.JsonDeserializationContext;
import com.google.gson.JsonDeserializer;
import com.google.gson.JsonElement;
import com.google.gson.JsonObject;
import com.google.gson.JsonParseException;

/**
 * deserializer class for {@link WayPoint}
 * @author <a href="https://github.com/winniehell/">winniehell</a>
 */
class WayPointDeserializer implements JsonDeserializer<WayPoint> {
    @Override
    public WayPoint deserialize(final JsonElement pJson, final Type pType,
            final JsonDeserializationContext pContext) throws JsonParseException {
        if (!pJson.isJsonObject()) {
            return null;
        }

        final JsonObject object = pJson.getAsJsonObject();

        if (!object.has("tile") || (SoldierDeserializer.currentSoldier == null)) {
            return null;
        }

        WeightedPath path = null;

        if (object.has("path")) {
            path = (WeightedPath) pContext.deserialize(object.get("path"), WeightedPath.class);
        }

        final WayPoint waypoint = new WayPoint(SoldierDeserializer.currentSoldier, path,
                (Tile) pContext.deserialize(object.get("tile"), Tile.class));

        if (object.has("aim") && !object.get("aim").isJsonNull()) {
            waypoint.setAim((Tile) pContext.deserialize(object.get("aim"), Tile.class));
        }

        if (object.has("wait") && !object.get("wait").isJsonNull()) {
            waypoint.setWait(object.get("wait").getAsInt());
        }

        return waypoint;
    }
}