Java tutorial
/* (c) winniehell (2012) This file is part of the game Battle Beavers. Battle Beavers is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Battle Beavers is distributed in the hope that it will be fun, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Battle Beavers. If not, see <http://www.gnu.org/licenses/>. */ package de.winniehell.battlebeavers.storage; import java.lang.reflect.Type; import de.winniehell.battlebeavers.ingame.Tile; import com.google.gson.JsonArray; import com.google.gson.JsonElement; import com.google.gson.JsonNull; import com.google.gson.JsonSerializationContext; import com.google.gson.JsonSerializer; /** * serializer class for {@link Tile} * @author <a href="https://github.com/winniehell/">winniehell</a> */ class TileSerializer implements JsonSerializer<Tile> { @Override public JsonElement serialize(final Tile pSrc, final Type pType, final JsonSerializationContext pContext) { if (pSrc == null) { return JsonNull.INSTANCE; } final JsonArray array = new JsonArray(); array.add(pContext.serialize(pSrc.getColumn())); array.add(pContext.serialize(pSrc.getRow())); return array; } }