de.matzefratze123.heavyspleef.flag.presets.BooleanFlag.java Source code

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Here is the source code for de.matzefratze123.heavyspleef.flag.presets.BooleanFlag.java

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/*
 * This file is part of HeavySpleef.
 * Copyright (c) 2014-2015 matzefratze123
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package de.matzefratze123.heavyspleef.flag.presets;

import java.util.List;

import org.bukkit.entity.Player;
import org.dom4j.Element;

import com.google.common.collect.Lists;

import de.matzefratze123.heavyspleef.core.flag.AbstractFlag;

public abstract class BooleanFlag extends AbstractFlag<Boolean> {

    private static final List<String> TRUE_MATCHING_KEYWORDS = Lists.newArrayList("true", "yes", "on", "enable");

    @Override
    public Boolean parseInput(Player player, String input) {
        boolean bool = false;
        for (String keyword : TRUE_MATCHING_KEYWORDS) {
            if (keyword.equals(input)) {
                bool = true;
            }
        }

        return Boolean.valueOf(bool);
    }

    @Override
    public String getValueAsString() {
        return String.valueOf(getValue());
    }

    @Override
    public void marshal(Element element) {
        element.addText(String.valueOf(getValue()));
    }

    @Override
    public void unmarshal(Element element) {
        boolean value = Boolean.parseBoolean(element.getText());

        setValue(value);
    }

}