de.ikosa.mars.viewer.glviewer.engine.GLTextureBuilder.java Source code

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/*
 * Copyright (C) 2013 Clemens-Alexander Brust IT-Dienstleistungen
 *
 *     This program is free software: you can redistribute it and/or modify
 *     it under the terms of the GNU General Public License as published by
 *     the Free Software Foundation, either version 3 of the License, or
 *     (at your option) any later version.
 *
 *     This program is distributed in the hope that it will be useful,
 *     but WITHOUT ANY WARRANTY; without even the implied warranty of
 *     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *     GNU General Public License for more details.
 *
 *     You should have received a copy of the GNU General Public License
 *     along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

package de.ikosa.mars.viewer.glviewer.engine;

import de.ikosa.mars.util.ML;
import org.lwjgl.BufferUtils;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL13;
import org.lwjgl.opengl.GL30;

import javax.imageio.ImageIO;
import java.awt.image.BufferedImage;
import java.io.FileInputStream;
import java.io.InputStream;
import java.nio.ByteBuffer;
import java.nio.ShortBuffer;

public class GLTextureBuilder {
    public String name;
    public String filePath;

    public GLTextureBuilder(String name, String filePath) {
        this.name = name;
        this.filePath = filePath;
    }

    public static GLTexture createEmptyTexture(String name, int width, int height, byte r, byte g, byte b, byte a) {
        try {
            int textureId = GL11.glGenTextures();

            ByteBuffer buffer = ByteBuffer.allocateDirect(width * height * 4);

            for (int i = 0; i < width * height; i++) {
                buffer.put(r);
                buffer.put(g);
                buffer.put(b);
                buffer.put(a);
            }
            buffer.flip();

            GL13.glActiveTexture(GL13.GL_TEXTURE0);
            GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureId);
            GL11.glPixelStorei(GL11.GL_UNPACK_ALIGNMENT, 1);
            GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, width, height, 0, GL11.GL_RGBA,
                    GL11.GL_UNSIGNED_BYTE, buffer);
            GL30.glGenerateMipmap(GL11.GL_TEXTURE_2D);

            GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0);

            return new GLTexture(name, textureId);
        } catch (Exception e) {
            ML.f(e);
        }
        return null;
    }

    public static GLTexture createEmptyTexture(String name, int width, int height, float initial) {
        try {
            int textureId = GL11.glGenTextures();

            ByteBuffer buffer = ByteBuffer.allocateDirect(width * height * 4);

            for (int i = 0; i < width * height * 4; i++) {
                buffer.put((byte) 0);
            }
            buffer.flip();

            GL13.glActiveTexture(GL13.GL_TEXTURE0);
            GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureId);
            GL11.glPixelStorei(GL11.GL_UNPACK_ALIGNMENT, 1);
            GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_DEPTH_COMPONENT, width, height, 0,
                    GL11.GL_DEPTH_COMPONENT, GL11.GL_FLOAT, buffer);
            GL30.glGenerateMipmap(GL11.GL_TEXTURE_2D);

            GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0);

            return new GLTexture(name, textureId);
        } catch (Exception e) {
            ML.f(e);
        }
        return null;
    }

    public GLTexture createTexture() {
        try {
            InputStream inputStream = new FileInputStream(filePath);
            BufferedImage image = ImageIO.read(inputStream);
            byte[] x = GLPNGLoader.loadPNG(image);

            boolean grayScale = (image.getWidth() * image.getHeight() * 4) > x.length;

            int textureId = grayScale ? createGrayscaleTexture(image, x) : createRGBTexture(image, x);

            return new GLTexture(name, textureId);
        } catch (Exception e) {
            ML.f(e);
        }
        return null;
    }

    private int createRGBTexture(BufferedImage image, byte[] x) {
        ByteBuffer buffer;

        buffer = ByteBuffer.allocateDirect(x.length);
        for (int i = 0; i < x.length; i++) {
            buffer.put(x[i]);
        }

        buffer.flip();

        int textureId = GL11.glGenTextures();
        GLRenderer2Stage.errorCheck("generating texture id");

        GL13.glActiveTexture(GL13.GL_TEXTURE0);
        GLRenderer2Stage.errorCheck("activating texture image unit");

        GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureId);
        GLRenderer2Stage.errorCheck("binding 2d texture");

        GL11.glPixelStorei(GL11.GL_UNPACK_ALIGNMENT, 1);
        GLRenderer2Stage.errorCheck("setting unpack aligment");

        GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, image.getWidth(), image.getHeight(), 0, GL11.GL_RGBA,
                GL11.GL_UNSIGNED_BYTE, buffer);
        GLRenderer2Stage.errorCheck("storing 2d texture data");

        GL30.glGenerateMipmap(GL11.GL_TEXTURE_2D);
        GLRenderer2Stage.errorCheck("generating 2d texture array mipmaps");

        GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0);
        GLRenderer2Stage.errorCheck("unbinding 2d texture array");
        return textureId;
    }

    private int createGrayscaleTexture(BufferedImage image, byte[] x) {
        ShortBuffer buffer;

        buffer = BufferUtils.createShortBuffer(image.getHeight() * image.getWidth());
        for (int i = 0; i < x.length; i += 2) {
            short val = (short) (fromByte(x[i]) + (fromByte(x[i + 1]) << 8));
            buffer.put(val);
        }

        buffer.flip();

        int textureId = GL11.glGenTextures();
        GLRenderer2Stage.errorCheck("generating texture id");

        GL13.glActiveTexture(GL13.GL_TEXTURE0);
        GLRenderer2Stage.errorCheck("activating texture image unit");

        GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureId);
        GLRenderer2Stage.errorCheck("binding 2d texture");

        GL11.glPixelStorei(GL11.GL_UNPACK_ALIGNMENT, 2);
        GLRenderer2Stage.errorCheck("setting unpack aligment");

        GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL30.GL_R16, image.getWidth(), image.getHeight(), 0, GL11.GL_RED,
                GL11.GL_UNSIGNED_SHORT, buffer);
        GLRenderer2Stage.errorCheck("storing 2d texture data");

        GL30.glGenerateMipmap(GL11.GL_TEXTURE_2D);
        GLRenderer2Stage.errorCheck("generating 2d texture array mipmaps");

        GL11.glBindTexture(GL11.GL_TEXTURE_2D, 0);
        GLRenderer2Stage.errorCheck("unbinding 2d texture array");
        return textureId;
    }

    private int fromByte(byte b) {
        return (b >= 0) ? b : ((int) b) + 256;
    }
}