Java tutorial
/* * Copyright (C) 2013 Clemens-Alexander Brust IT-Dienstleistungen * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package de.ikosa.mars.viewer.glviewer.engine; import de.ikosa.mars.util.ML; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL15; public class GLSubMesh { private int indexVboId; private int indexCount; private GLMaterial material; private GLMesh parent; public GLSubMesh(int indexVboId, int indexCount, GLMaterial material, GLMesh parent) { this.indexVboId = indexVboId; this.material = material; this.indexCount = indexCount; this.parent = parent; if (!material.isCompatible(parent.hasNormals(), parent.hasTexCoords())) { ML.f(String.format("Material \"%s\" incompatible with mesh \"%s\"", material.getName(), parent.getName())); } } public int getIndexVboId() { return indexVboId; } public GLMaterial getMaterial() { return material; } public int getIndexCount() { return indexCount; } public void use() { GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, indexVboId); } public void draw() { GL11.glDrawElements(GL11.GL_TRIANGLES, indexCount, GL11.GL_UNSIGNED_INT, 0); } }