Java tutorial
/* * This file is part of OpenSpaceBox. * Copyright (C) 2018 by Maik Becker <hi@maik.codes> * * OpenSpaceBox is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenSpaceBox is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenSpaceBox. If not, see <http://www.gnu.org/licenses/>. */ package de.cubicvoxel.openspacebox.input; import com.badlogic.gdx.InputAdapter; import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.math.Vector2; import com.google.common.eventbus.EventBus; import lombok.Getter; /** * Manages the input-listeners and provides the abstract handleInput(). * * @author Maik Becker {@literal <hi@maik.codes>} */ public abstract class AbstractInputHandler extends InputAdapter { /** * Checks the inputs and fires the listeners accordingly. */ abstract void handleInput(float deltaTime); @Getter protected EventBus inputEventBus = new EventBus(); protected void postMoveInputEventWithClampedInput(float x, float y, float deltaTime) { Vector2 input = new Vector2(x, y); float clampedLength = MathUtils.clamp(input.len(), -1.0f, 1.0f); input.setLength(clampedLength); inputEventBus.post(new MoveInputEvent(deltaTime, input)); } public static abstract class AbstractInputEvent { @Getter private final float deltaTime; public AbstractInputEvent(float deltaTime) { this.deltaTime = deltaTime; } } public static class MoveInputEvent extends AbstractInputEvent { @Getter private final Vector2 input; public MoveInputEvent(float deltaTime, Vector2 input) { super(deltaTime); this.input = input; } } public static class BackInputEvent extends AbstractInputEvent { public BackInputEvent(float deltaTime) { super(deltaTime); } } }