Java tutorial
/** * Copyright 2012 Tobias Gierke <tobias.gierke@code-sourcery.de> * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package de.codesourcery.jasm16.utils; import java.text.DecimalFormat; import org.apache.commons.lang.StringUtils; public class Matrix { public static final int SIZE = 4; // 4x4 matrix /* * Matrix coefficients are stored in column-major order: * * 0 4 8 12 * 1 5 9 13 * 2 6 10 14 * 3 7 11 15 * */ private final float[] data; public Matrix(Matrix other) { this.data = new float[16]; for (int i = 0; i < 16; i++) { this.data[i] = other.data[i]; } } /** * Creates an empty 4x4 matrix. */ public Matrix() { this.data = new float[SIZE * SIZE]; } public Matrix(float[] data) { if (data.length != SIZE * SIZE) { throw new IllegalArgumentException("Invalid array length: " + data.length); } this.data = data; } public Vector4 getColumn(int col) { int offset = col * 4; return new Vector4(data[offset], data[offset + 1], data[offset + 2], data[offset + 3]); } public Vector4 getRow(int row) { int offset = row; return new Vector4(data[offset], data[offset + 4], data[offset + 8], data[offset + 12]); } /** * Creates a 4x4 matrix from COLUMN vectors. * * @param v1 * @param v2 * @param v3 * @param v4 */ public Matrix(Vector4 v1, Vector4 v2, Vector4 v3, Vector4 v4) { this.data = new float[SIZE * SIZE]; v1.copyInto(this.data, 0); v2.copyInto(this.data, 4); v3.copyInto(this.data, 8); v4.copyInto(this.data, 12); } public void set(int column, int row, float value) { this.data[column * SIZE + row] = value; } public float get(int column, int row) { return this.data[column * SIZE + row]; } /** * Multiply by another 4x4 matrix. * * @param other * @return */ public Matrix multiply(Matrix other) { return new Matrix(multiply(other, new float[SIZE * SIZE])); } /** * Multiply by another 4x4 matrix. * * @param other * @param target target array where results should be stored (in column-major order) * @return */ public float[] multiply(Matrix other, float[] target) { target[0] = this.data[0] * other.data[0] + this.data[4] * other.data[1] + this.data[8] * other.data[2] + this.data[12] * other.data[3]; target[1] = this.data[1] * other.data[0] + this.data[5] * other.data[1] + this.data[9] * other.data[2] + this.data[13] * other.data[3]; target[2] = this.data[2] * other.data[0] + this.data[6] * other.data[1] + this.data[10] * other.data[2] + this.data[14] * other.data[3]; target[3] = this.data[3] * other.data[0] + this.data[7] * other.data[1] + this.data[11] * other.data[2] + this.data[15] * other.data[3]; target[4] = this.data[0] * other.data[4] + this.data[4] * other.data[5] + this.data[8] * other.data[6] + this.data[12] * other.data[7]; target[5] = this.data[1] * other.data[4] + this.data[5] * other.data[5] + this.data[9] * other.data[6] + this.data[13] * other.data[7]; target[6] = this.data[2] * other.data[4] + this.data[6] * other.data[5] + this.data[10] * other.data[6] + this.data[14] * other.data[7]; target[7] = this.data[3] * other.data[4] + this.data[7] * other.data[5] + this.data[11] * other.data[6] + this.data[15] * other.data[7]; target[8] = this.data[0] * other.data[8] + this.data[4] * other.data[9] + this.data[8] * other.data[10] + this.data[12] * other.data[11]; target[9] = this.data[1] * other.data[8] + this.data[5] * other.data[9] + this.data[9] * other.data[10] + this.data[13] * other.data[11]; target[10] = this.data[2] * other.data[8] + this.data[6] * other.data[9] + this.data[10] * other.data[10] + this.data[14] * other.data[11]; target[11] = this.data[3] * other.data[8] + this.data[7] * other.data[9] + this.data[11] * other.data[10] + this.data[15] * other.data[11]; target[12] = this.data[0] * other.data[12] + this.data[4] * other.data[13] + this.data[8] * other.data[14] + this.data[12] * other.data[15]; target[13] = this.data[1] * other.data[12] + this.data[5] * other.data[13] + this.data[9] * other.data[14] + this.data[13] * other.data[15]; target[14] = this.data[2] * other.data[12] + this.data[6] * other.data[13] + this.data[10] * other.data[14] + this.data[14] * other.data[15]; target[15] = this.data[3] * other.data[12] + this.data[7] * other.data[13] + this.data[11] * other.data[14] + this.data[15] * other.data[15]; return target; } // code used to generate the above: // public static void main(String[] args) // { // int targetPtr = 0; // for ( int dstCol = 0 ; dstCol < 4 ; dstCol ++) // { // for ( int srcRow = 0 ; srcRow < 4 ; srcRow++ ) { // System.out.print("target[ "+targetPtr+" ] = this.data[ "+srcRow+" ] * other.data[ "+(dstCol*SIZE)+" ] + "); // System.out.print("this.data[ "+(srcRow+SIZE)+" ] * other.data[ "+(dstCol*SIZE+1)+" ] + \n"); // System.out.print(" this.data[ "+(srcRow+SIZE*2)+" ] * other.data[ "+(dstCol*SIZE+2)+" ] + "); // System.out.print("this.data[ "+(srcRow+SIZE*3)+" ] * other.data[ "+(dstCol*SIZE+3)+" ];\n\n"); // targetPtr++; // } // } // } public static Matrix identity() { Matrix result = new Matrix(); result.setIdentity(); return result; } public void setIdentity() { for (int i = 0; i < data.length; i++) { data[i] = 0; } /* 1 0 0 0 * 0 1 0 0 * 0 0 1 0 * 0 0 0 1 */ set(0, 0, 1); set(1, 1, 1); set(2, 2, 1); set(3, 3, 1); } public static Matrix scale(float factor) { float[] data = new float[] { factor, 0, 0, 0, 0, factor, 0, 0, 0, 0, factor, 0, 0, 0, 0, 1, }; return new Matrix(data); } public static Matrix scale(float scaleX, float scaleY, float scaleZ) { float[] data = new float[] { scaleX, 0, 0, 0, 0, scaleY, 0, 0, 0, 0, scaleZ, 0, 0, 0, 0, 1, }; return new Matrix(data); } @Override public String toString() { StringBuilder builder = new StringBuilder(); for (int y = 0; y < SIZE; y++) { for (int x = 0; x < SIZE; x++) { builder.append(format(get(x, y))); } if ((y + 1) < SIZE) { builder.append("\n"); } } return builder.toString(); } private static String format(float v) { final DecimalFormat df = new DecimalFormat("##0.0##"); return StringUtils.leftPad(df.format(v), 6); } public Matrix transpose() { Matrix result = new Matrix(); for (int row = 0; row < SIZE; row++) { for (int col = 0; col < SIZE; col++) { result.set(row, col, get(col, row)); } } return result; } public Vector4[] multiply(Vector4[] input) { final Vector4[] transformed = new Vector4[input.length]; int i = 0; for (Vector4 vector4 : input) { final float[] result = new float[4]; final float[] thisData = this.data; final int offset = vector4.getDataOffset(); final float[] data = vector4.getDataArray(); result[0] = this.data[0] * data[offset] + thisData[0 + SIZE] * data[offset + 1] + thisData[0 + SIZE * 2] * data[offset + 2] + thisData[0 + SIZE * 3] * data[offset + 3]; result[1] = thisData[1] * data[offset] + thisData[1 + SIZE] * data[offset + 1] + thisData[1 + SIZE * 2] * data[offset + 2] + thisData[1 + SIZE * 3] * data[offset + 3]; result[2] = thisData[2] * data[offset] + thisData[2 + SIZE] * data[offset + 1] + thisData[2 + SIZE * 2] * data[offset + 2] + thisData[2 + SIZE * 3] * data[offset + 3]; result[3] = thisData[3] * data[offset + 0] + thisData[3 + SIZE] * data[offset + 1] + thisData[3 + SIZE * 2] * data[offset + 2] + thisData[3 + SIZE * 3] * data[offset + 3]; transformed[i++] = new Vector4(result); } return transformed; } public float[] multiply(float[] vectorData) { final float[] result = new float[vectorData.length]; final float[] thisData = this.data; int i = 0; for (int offset = 0; offset < vectorData.length; offset += 4) { result[i++] = this.data[0] * vectorData[offset] + thisData[0 + SIZE] * vectorData[offset + 1] + thisData[0 + SIZE * 2] * vectorData[offset + 2] + thisData[0 + SIZE * 3] * vectorData[offset + 3]; result[i++] = thisData[1] * vectorData[offset] + thisData[1 + SIZE] * vectorData[offset + 1] + thisData[1 + SIZE * 2] * vectorData[offset + 2] + thisData[1 + SIZE * 3] * vectorData[offset + 3]; result[i++] = thisData[2] * vectorData[offset] + thisData[2 + SIZE] * vectorData[offset + 1] + thisData[2 + SIZE * 2] * vectorData[offset + 2] + thisData[2 + SIZE * 3] * vectorData[offset + 3]; result[i++] = thisData[3] * vectorData[offset + 0] + thisData[3 + SIZE] * vectorData[offset + 1] + thisData[3 + SIZE * 2] * vectorData[offset + 2] + thisData[3 + SIZE * 3] * vectorData[offset + 3]; } return result; } public Vector4 multiply(Vector4 vector4) { final float[] result = new float[4]; final float[] thisData = this.data; final int offset = vector4.getDataOffset(); final float[] data = vector4.getDataArray(); result[0] = this.data[0] * data[offset] + thisData[0 + SIZE] * data[offset + 1] + thisData[0 + SIZE * 2] * data[offset + 2] + thisData[0 + SIZE * 3] * data[offset + 3]; result[1] = thisData[1] * data[offset] + thisData[1 + SIZE] * data[offset + 1] + thisData[1 + SIZE * 2] * data[offset + 2] + thisData[1 + SIZE * 3] * data[offset + 3]; result[2] = thisData[2] * data[offset] + thisData[2 + SIZE] * data[offset + 1] + thisData[2 + SIZE * 2] * data[offset + 2] + thisData[2 + SIZE * 3] * data[offset + 3]; result[3] = thisData[3] * data[offset + 0] + thisData[3 + SIZE] * data[offset + 1] + thisData[3 + SIZE * 2] * data[offset + 2] + thisData[3 + SIZE * 3] * data[offset + 3]; return new Vector4(result); } public void multiplyInPlace(Vector4[] data) { for (Vector4 v : data) { multiplyInPlace(v); } } public void multiplyInPlaceAndNormalizeW(Vector4[] data) { for (Vector4 v : data) { multiplyInPlace(v); v.normalizeWInPlace(); } } public void multiplyInPlace(Vector4 vector4) { final float[] thisData = this.data; final int offset = vector4.getDataOffset(); final float[] data = vector4.getDataArray(); final float x = this.data[0] * data[offset] + thisData[0 + SIZE] * data[offset + 1] + thisData[0 + SIZE * 2] * data[offset + 2] + thisData[0 + SIZE * 3] * data[offset + 3]; final float y = thisData[1] * data[offset] + thisData[1 + SIZE] * data[offset + 1] + thisData[1 + SIZE * 2] * data[offset + 2] + thisData[1 + SIZE * 3] * data[offset + 3]; final float z = thisData[2] * data[offset] + thisData[2 + SIZE] * data[offset + 1] + thisData[2 + SIZE * 2] * data[offset + 2] + thisData[2 + SIZE * 3] * data[offset + 3]; final float w = thisData[3] * data[offset] + thisData[3 + SIZE] * data[offset + 1] + thisData[3 + SIZE * 2] * data[offset + 2] + thisData[3 + SIZE * 3] * data[offset + 3]; data[offset] = x; data[offset + 1] = y; data[offset + 2] = z; data[offset + 3] = w; } public Matrix invert() { final float[] m = this.data; final float[] invOut = new float[16]; float[] inv = new float[16]; float det = 0; int i = 0; inv[0] = m[5] * m[10] * m[15] - m[5] * m[11] * m[14] - m[9] * m[6] * m[15] + m[9] * m[7] * m[14] + m[13] * m[6] * m[11] - m[13] * m[7] * m[10]; inv[4] = -m[4] * m[10] * m[15] + m[4] * m[11] * m[14] + m[8] * m[6] * m[15] - m[8] * m[7] * m[14] - m[12] * m[6] * m[11] + m[12] * m[7] * m[10]; inv[8] = m[4] * m[9] * m[15] - m[4] * m[11] * m[13] - m[8] * m[5] * m[15] + m[8] * m[7] * m[13] + m[12] * m[5] * m[11] - m[12] * m[7] * m[9]; inv[12] = -m[4] * m[9] * m[14] + m[4] * m[10] * m[13] + m[8] * m[5] * m[14] - m[8] * m[6] * m[13] - m[12] * m[5] * m[10] + m[12] * m[6] * m[9]; inv[1] = -m[1] * m[10] * m[15] + m[1] * m[11] * m[14] + m[9] * m[2] * m[15] - m[9] * m[3] * m[14] - m[13] * m[2] * m[11] + m[13] * m[3] * m[10]; inv[5] = m[0] * m[10] * m[15] - m[0] * m[11] * m[14] - m[8] * m[2] * m[15] + m[8] * m[3] * m[14] + m[12] * m[2] * m[11] - m[12] * m[3] * m[10]; inv[9] = -m[0] * m[9] * m[15] + m[0] * m[11] * m[13] + m[8] * m[1] * m[15] - m[8] * m[3] * m[13] - m[12] * m[1] * m[11] + m[12] * m[3] * m[9]; inv[13] = m[0] * m[9] * m[14] - m[0] * m[10] * m[13] - m[8] * m[1] * m[14] + m[8] * m[2] * m[13] + m[12] * m[1] * m[10] - m[12] * m[2] * m[9]; inv[2] = m[1] * m[6] * m[15] - m[1] * m[7] * m[14] - m[5] * m[2] * m[15] + m[5] * m[3] * m[14] + m[13] * m[2] * m[7] - m[13] * m[3] * m[6]; inv[6] = -m[0] * m[6] * m[15] + m[0] * m[7] * m[14] + m[4] * m[2] * m[15] - m[4] * m[3] * m[14] - m[12] * m[2] * m[7] + m[12] * m[3] * m[6]; inv[10] = m[0] * m[5] * m[15] - m[0] * m[7] * m[13] - m[4] * m[1] * m[15] + m[4] * m[3] * m[13] + m[12] * m[1] * m[7] - m[12] * m[3] * m[5]; inv[14] = -m[0] * m[5] * m[14] + m[0] * m[6] * m[13] + m[4] * m[1] * m[14] - m[4] * m[2] * m[13] - m[12] * m[1] * m[6] + m[12] * m[2] * m[5]; inv[3] = -m[1] * m[6] * m[11] + m[1] * m[7] * m[10] + m[5] * m[2] * m[11] - m[5] * m[3] * m[10] - m[9] * m[2] * m[7] + m[9] * m[3] * m[6]; inv[7] = m[0] * m[6] * m[11] - m[0] * m[7] * m[10] - m[4] * m[2] * m[11] + m[4] * m[3] * m[10] + m[8] * m[2] * m[7] - m[8] * m[3] * m[6]; inv[11] = -m[0] * m[5] * m[11] + m[0] * m[7] * m[9] + m[4] * m[1] * m[11] - m[4] * m[3] * m[9] - m[8] * m[1] * m[7] + m[8] * m[3] * m[5]; inv[15] = m[0] * m[5] * m[10] - m[0] * m[6] * m[9] - m[4] * m[1] * m[10] + m[4] * m[2] * m[9] + m[8] * m[1] * m[6] - m[8] * m[2] * m[5]; det = m[0] * inv[0] + m[1] * inv[4] + m[2] * inv[8] + m[3] * inv[12]; if (det == 0) { return null; } det = 1.0f / det; for (i = 0; i < 16; i++) { invOut[i] = inv[i] * det; } return new Matrix(invOut); } public float[] getData() { return this.data; } public void setColumns(Vector4 col0, Vector4 col1, Vector4 col2, Vector4 col3) { int ptr = 0; for (int i = 0; i < 4; i++) { this.data[ptr++] = col0.getDataArray()[col0.getDataOffset() + i]; } for (int i = 0; i < 4; i++) { this.data[ptr++] = col1.getDataArray()[col1.getDataOffset() + i]; } for (int i = 0; i < 4; i++) { this.data[ptr++] = col2.getDataArray()[col2.getDataOffset() + i]; } for (int i = 0; i < 4; i++) { this.data[ptr++] = col3.getDataArray()[col3.getDataOffset() + i]; } } }