Java tutorial
/* * $Id$ * Copyright (C) 2006 Klaus Reimer <k@ailis.de> * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ package de.ailis.wlandsuite; import java.io.File; import java.io.FileOutputStream; import java.io.IOException; import java.io.InputStream; import org.apache.commons.logging.Log; import org.apache.commons.logging.LogFactory; import de.ailis.wlandsuite.cli.UnpackProg; import de.ailis.wlandsuite.game.Game; import de.ailis.wlandsuite.game.blocks.GameMap; import de.ailis.wlandsuite.game.blocks.ShopItemList; /** * Unpacks a game file into a directory. * * @author Klaus Reimer (k@ailis.de) * @version $Revision$ */ public class UnpackGame extends UnpackProg { /** The logger */ private static final Log log = LogFactory.getLog(UnpackGame.class); /** * @see de.ailis.wlandsuite.cli.UnpackProg#unpack(java.io.InputStream, * java.io.File) */ @Override public void unpack(InputStream input, File output) throws IOException { int mapNo, listNo; Game game; File file; FileOutputStream outputStream; // Parse the game file game = Game.read(input); // Write all maps as XML to disk mapNo = 0; for (GameMap map : game.getMaps()) { file = new File( String.format("%s%cmap%02d.xml", new Object[] { output.getPath(), File.separatorChar, mapNo })); outputStream = new FileOutputStream(file); try { log.info("Writing map " + mapNo); map.writeXml(outputStream); } finally { outputStream.close(); } // Increase map counter mapNo++; } // Write the save game file = new File(String.format("%s%csavegame.xml", new Object[] { output.getPath(), File.separatorChar })); outputStream = new FileOutputStream(file); try { log.info("Writing savegame"); game.getSavegame().writeXml(outputStream); } finally { outputStream.close(); } // Write all shop lists listNo = 0; for (ShopItemList list : game.getShopItemLists()) { file = new File(String.format("%s%cshopitems%d.xml", new Object[] { output.getPath(), File.separatorChar, listNo })); outputStream = new FileOutputStream(file); try { log.info("Writing shop item list " + listNo); list.writeXml(outputStream); } finally { outputStream.close(); } // Increase map counter listNo++; } } /** * Main method * * @param args * Command line arguments */ public static void main(String[] args) { UnpackGame app; app = new UnpackGame(); app.setHelp("help/unpackgame.txt"); app.setProgName("unpackgame"); app.start(args); } }