Java tutorial
/* * $Id$ * Copyright (C) 2006 Klaus Reimer <k@ailis.de> * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ package de.ailis.wlandsuite.game.parts; import java.io.IOException; import java.util.ArrayList; import org.dom4j.Element; import de.ailis.wlandsuite.common.exceptions.GameException; import de.ailis.wlandsuite.io.SeekableInputStream; import de.ailis.wlandsuite.io.SeekableOutputStream; import de.ailis.wlandsuite.utils.XmlUtils; /** * The skills of a character. * * @author Klaus Reimer (k@ailis.de) * @version $Revision$ */ public class Skills extends ArrayList<Skill> { /** Serial version UID */ private static final long serialVersionUID = 1111498078578501152L; /** * Constructor */ public Skills() { super(); } /** * Constructor * * @param capacity * The initial capacity */ public Skills(final int capacity) { super(capacity); } /** * Creates and returns a new Skills object by reading all the skill from the * specified stream. The stream must be positioned at the beginning of the * skill list. * * @param stream * The stream to read the skills from * @return The skills * @throws IOException * When file operation fails. */ public static Skills read(final SeekableInputStream stream) throws IOException { Skills skills; boolean special; skills = new Skills(30); special = false; for (int i = 0; i < 30; i++) { Skill skill; skill = Skill.read(stream); if (skill.getId() == 0) { special = true; } else { skill.setSpecial(special); skills.add(skill); } } // Return the skills return skills; } /** * Creates and returns a new Skills object from XML. * * @param element * The XML element * @return The skills */ public static Skills read(final Element element) { Skills skills; skills = new Skills(30); for (final Object item : element.elements("skill")) { final Element subElement = (Element) item; skills.add(Skill.read(subElement)); } return skills; } /** * Writes the skills to the specified output stream. * * @param stream * The output stream * @throws IOException * When file operation fails. */ public void write(final SeekableOutputStream stream) throws IOException { int specials, i; if (size() > 30) { throw new GameException("Character has to many skills: " + size()); } // Count the special skills specials = 0; for (final Skill skill : this) { if (skill.isSpecial()) { specials++; } } // Write the normal skills i = 0; for (final Skill skill : this) { if (!skill.isSpecial()) { skill.write(stream); i++; } } // Write the unused skills while (i < 30 - specials) { stream.write(0); stream.write(0); i++; } // Write the special skills for (final Skill skill : this) { if (skill.isSpecial()) { skill.write(stream); } } } /** * Returns the monsters as XML. * * @return The monsters as XML */ public Element toXml() { Element element; // Create the root XML element element = XmlUtils.createElement("skills"); // Add all the skills for (final Skill skill : this) { element.add(skill.toXml()); } // Return the XML element return element; } }