Java tutorial
/* * $Id$ * Copyright (C) 2006 Klaus Reimer <k@ailis.de> * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ package de.ailis.wlandsuite.game.parts; import java.io.IOException; import java.util.ArrayList; import org.dom4j.Element; import de.ailis.wlandsuite.common.exceptions.GameException; import de.ailis.wlandsuite.io.SeekableInputStream; import de.ailis.wlandsuite.io.SeekableOutputStream; import de.ailis.wlandsuite.utils.XmlUtils; /** * The items of a character. * * @author Klaus Reimer (k@ailis.de) * @version $Revision$ */ public class Items extends ArrayList<Item> { /** Serial version UID */ private static final long serialVersionUID = 3266288486991374891L; /** * Constructor */ public Items() { super(); } /** * Constructor * * @param capacity * The initial capacity */ public Items(final int capacity) { super(capacity); } /** * Creates and returns a new Items object by reading all the item from the * specified stream. The stream must be positioned at the beginning of the * item list. * * @param stream * The stream to read the items from * @return The items * @throws IOException * When file operation fails. */ public static Items read(final SeekableInputStream stream) throws IOException { Items items; items = new Items(30); for (int i = 0; i < 30; i++) { final Item item = Item.read(stream); if (item.getId() != 0) { items.add(item); } } // Return the items return items; } /** * Creates and returns a new Items object from XML. * * @param element * The XML element * @return The items */ public static Items read(final Element element) { Items items; items = new Items(30); for (final Object item : element.elements("item")) { final Element subElement = (Element) item; items.add(Item.read(subElement)); } return items; } /** * Writes the items to the specified output stream. * * @param stream * The output stream * @throws IOException * When file operation fails. */ public void write(final SeekableOutputStream stream) throws IOException { if (size() > 30) { throw new GameException("Character has to many items: " + size()); } // Write the normal items for (final Item item : this) { item.write(stream); } // Write the unused items for (int i = size(); i < 30; i++) { stream.write(0); stream.write(0); } } /** * Returns the monsters as XML. * * @return The monsters as XML */ public Element toXml() { Element element; // Create the root XML element element = XmlUtils.createElement("items"); // Add all the items for (final Item item : this) { element.add(item.toXml()); } // Return the XML element return element; } }