dan200.billund.client.RenderAirDrop.java Source code

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Here is the source code for dan200.billund.client.RenderAirDrop.java

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/**
 * This file is part of Billund - http://www.computercraft.info/billund
 * Copyright Daniel Ratcliffe, 2013-2014. See LICENSE for license details.
 */

package dan200.billund.client;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.block.BlockAnvil;
import net.minecraft.block.BlockDragonEgg;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.renderer.ChestItemRenderHelper;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityFallingSand;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
import org.lwjgl.opengl.GL11;

import dan200.billund.shared.EntityAirDrop;

@SideOnly(Side.CLIENT)
public class RenderAirDrop extends Render {
    private static final ResourceLocation chuteTexture = new ResourceLocation("billund",
            "textures/models/chute.png");
    private ModelParachute m_model;

    public RenderAirDrop() {
        this.shadowSize = 0.5f;
        m_model = new ModelParachute();
    }

    private void doRenderFallingSand(EntityAirDrop entity, double x, double y, double z, float f, float f2) {
        World world = entity.getWorld();
        Block block = Block.blocksList[entity.blockID];

        if (world.getBlockId(MathHelper.floor_double(entity.posX), MathHelper.floor_double(entity.posY),
                MathHelper.floor_double(entity.posZ)) != entity.blockID) {
            GL11.glPushMatrix();
            GL11.glTranslatef((float) x - 0.5f, (float) y - 0.5f, (float) z - 0.5f);
            this.bindEntityTexture(entity);

            GL11.glDisable(GL11.GL_LIGHTING);

            if (block != null) {
                ChestItemRenderHelper.instance.renderChest(block, 0, 0.0f);

                if (!entity.deployed) {
                    GL11.glRotatef(180.0f, 0.0f, 0.0f, 1.0f);
                    GL11.glTranslatef(-0.5f, -0.5f, 0.5f);
                    GL11.glScalef(1.2f, 1.2f, 1.2f);

                    Minecraft mc = Minecraft.getMinecraft();
                    mc.getTextureManager().bindTexture(chuteTexture);
                    m_model.render(0.0625f);
                }
            }

            GL11.glEnable(GL11.GL_LIGHTING);
            GL11.glPopMatrix();
        }
    }

    @Override
    protected ResourceLocation getEntityTexture(Entity entity) {
        return TextureMap.locationBlocksTexture;
    }

    public void doRender(Entity entity, double x, double y, double z, float f, float f2) {
        this.doRenderFallingSand((EntityAirDrop) entity, x, y, z, f, f2);
    }
}