Java tutorial
/* * Copyright (C) 2012,2013 yogpstop This program is free software: you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License as published by the Free * Software Foundation, either version 3 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without * even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License along with this program. * If not, see <http://www.gnu.org/licenses/>. */ package com.yogpc.qp.client; import net.minecraft.client.gui.inventory.GuiContainer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.util.ResourceLocation; import net.minecraft.util.StatCollector; import org.lwjgl.opengl.GL11; import com.yogpc.qp.ContainerPlacer; import com.yogpc.qp.TilePlacer; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class GuiPlacer extends GuiContainer { private static final ResourceLocation tex = new ResourceLocation("textures/gui/container/dispenser.png"); public TilePlacer tile; public GuiPlacer(final InventoryPlayer par1InventoryPlayer, final TilePlacer par2TileEntityDispenser) { super(new ContainerPlacer(par1InventoryPlayer, par2TileEntityDispenser)); this.tile = par2TileEntityDispenser; } @Override protected void drawGuiContainerForegroundLayer(final int par1, final int par2) { final String s = this.tile.hasCustomInventoryName() ? this.tile.getInventoryName() : StatCollector.translateToLocal(this.tile.getInventoryName()); this.fontRendererObj.drawString(s, this.xSize / 2 - this.fontRendererObj.getStringWidth(s) / 2, 6, 4210752); this.fontRendererObj.drawString(StatCollector.translateToLocal("container.inventory"), 8, this.ySize - 96 + 2, 4210752); } @Override protected void drawGuiContainerBackgroundLayer(final float par1, final int par2, final int par3) { GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.mc.getTextureManager().bindTexture(tex); final int k = (this.width - this.xSize) / 2; final int l = (this.height - this.ySize) / 2; drawTexturedModalRect(k, l, 0, 0, this.xSize, this.ySize); } @Override public boolean doesGuiPauseGame() { return false; } }