Java tutorial
/******************************************************************************* * MIT License * * Copyright (c) 2016 Ashur Rafiev * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. *******************************************************************************/ package com.xrbpowered.gl.ui; import java.awt.Color; import java.awt.Graphics2D; import org.lwjgl.opengl.Display; import org.lwjgl.opengl.GL11; import com.xrbpowered.gl.res.textures.BufferTexture; public abstract class AbstractLoadScreen { private UIManager ui = new UIManager(); private UIPane uiPane; private Color clearColor; private int progress = 0; private long timeStart; public AbstractLoadScreen(final int maxProgress, int w, int h, Color clearColor) { this.clearColor = clearColor; uiPane = new UIPane(ui, new BufferTexture(w, h, false, false, maxProgress > 0) { @Override protected boolean updateBuffer(Graphics2D g2, int w, int h) { float prog = maxProgress > 0 ? (float) progress / (float) maxProgress : 0f; if (prog > 1f) prog = 1f; return AbstractLoadScreen.this.updateBuffer(g2, w, h, (System.currentTimeMillis() - timeStart) / 1000f, prog); } }); } private void display() { GL11.glClearColor(clearColor.getRed() / 255f, clearColor.getGreen() / 255f, clearColor.getBlue() / 255f, 0f); GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); uiPane.x = Display.getWidth() / 2 - uiPane.getWidth() / 2; uiPane.y = Display.getHeight() / 2 - uiPane.getHeight() / 2; ui.draw(Display.getWidth(), Display.getHeight()); Display.update(); } public AbstractLoadScreen start() { timeStart = System.currentTimeMillis(); progress = 0; uiPane.repaint(); display(); return this; } public void addProgress(int delta) { progress += delta; uiPane.repaint(); display(); } public void destroy() { uiPane.destroy(); } protected abstract boolean updateBuffer(Graphics2D g2, int w, int h, float time, float progress); }