Java tutorial
/******************************************************************************* * MIT License * * Copyright (c) 2016 Ashur Rafiev * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. *******************************************************************************/ package com.xrbpowered.gl.scene; import java.nio.ByteBuffer; import org.lwjgl.opengl.GL11; import com.xrbpowered.gl.res.buffers.RenderTarget; public class ActorPicker { private static final int[] ATTRIB_MASK = { 0 }; private int x, y; private ByteBuffer pixels = ByteBuffer.allocateDirect(4); public void startPicking(int x, int y, RenderTarget pickTarget) { this.x = x; this.y = y; pickTarget.use(); GL11.glScissor(x, y, 1, 1); GL11.glEnable(GL11.GL_SCISSOR_TEST); GL11.glClearColor(0f, 0f, 0f, 0f); GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); ActorPickerShader.getInstance().use(); } public void drawActor(StaticMeshActor actor, int objId) { ActorPickerShader.getInstance().updateUniforms(actor, objId); actor.getMesh().draw(ATTRIB_MASK); } public int finishPicking(RenderTarget nextTarget) { GL11.glReadPixels(x, y, 1, 1, GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, pixels); GL11.glDisable(GL11.GL_SCISSOR_TEST); nextTarget.use(); return pixels.asIntBuffer().get(0) >> 8; } public static final ActorPicker instance = new ActorPicker(); }