Java tutorial
/******************************************************************************* * MIT License * * Copyright (c) 2016 Ashur Rafiev * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. *******************************************************************************/ package com.xrbpowered.gl.res.textures; import java.awt.image.BufferedImage; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.IntBuffer; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL12; import org.lwjgl.opengl.GL13; import org.lwjgl.opengl.GL30; import com.xrbpowered.gl.Client; import com.xrbpowered.utils.assets.AssetManager; public class ArrayTexture { private int width, height; private int layers; private IntBuffer intBuffer; protected int texId; public ArrayTexture(int w, int h, int layers) { this.width = w; this.height = h; this.layers = layers; texId = GL11.glGenTextures(); GL13.glActiveTexture(GL13.GL_TEXTURE0); GL11.glBindTexture(GL30.GL_TEXTURE_2D_ARRAY, texId); intBuffer = ByteBuffer.allocateDirect(4 * w * h * layers).order(ByteOrder.nativeOrder()).asIntBuffer(); } public ArrayTexture append(String path) { try { BufferedImage img = AssetManager.defaultAssets.loadImage(path); if (img.getWidth() != width || img.getHeight() != height) throw new Exception("Texture size mismatch " + path); int[] pixels = img.getRGB(0, 0, width, height, null, 0, width); intBuffer.put(pixels); return this; } catch (Exception e) { e.printStackTrace(); System.exit(-1); return null; } } public ArrayTexture finish(boolean wrap, boolean filter) { intBuffer.flip(); GL12.glTexImage3D(GL30.GL_TEXTURE_2D_ARRAY, 0, GL11.GL_RGBA, width, height, layers, 0, GL12.GL_BGRA, GL12.GL_UNSIGNED_INT_8_8_8_8_REV, intBuffer); intBuffer = null; Texture.setProperties(GL30.GL_TEXTURE_2D_ARRAY, wrap, filter, Client.settings.anisotropy); GL11.glBindTexture(GL30.GL_TEXTURE_2D_ARRAY, 0); Client.checkError(); return this; } public int getWidth() { return width; } public int getHeight() { return height; } public int getLayers() { return layers; } public void bind(int index) { GL13.glActiveTexture(GL13.GL_TEXTURE0 + index); GL11.glBindTexture(GL30.GL_TEXTURE_2D_ARRAY, texId); } public void destroy() { GL11.glDeleteTextures(texId); } }