Java tutorial
/******************************************************************************* * MIT License * * Copyright (c) 2016 Ashur Rafiev * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. *******************************************************************************/ package com.xrbpowered.gl.res.shaders; import java.awt.Color; import org.lwjgl.opengl.Display; import org.lwjgl.opengl.GL11; import com.xrbpowered.gl.Renderer; import com.xrbpowered.gl.res.buffers.OffscreenBuffers; import com.xrbpowered.gl.res.buffers.RenderTarget; public class PostProcessRenderer implements Renderer { public final Renderer parent; public final PostProcessShader postProc; private boolean requestUpdate = true; private boolean updatePerFrame; protected Color clearColor = Color.BLACK; protected OffscreenBuffers bgBuffer = null; protected RenderTarget interBuffer = null; protected RenderTarget largeBuffer = null; public PostProcessRenderer(Renderer parent, PostProcessShader shader, boolean updatePerFrame) { this.parent = parent; this.postProc = shader; this.updatePerFrame = updatePerFrame; resizeBuffers(); } protected void destroyBuffers() { if (bgBuffer != null) { bgBuffer.destroy(); bgBuffer = null; } if (interBuffer != null) { interBuffer.destroy(); interBuffer = null; } if (largeBuffer != null) { largeBuffer.destroy(); largeBuffer = null; } } protected void resizeBuffers(int bgWidth, int bgHeight, int interWidth, int interHeight) { destroyBuffers(); bgBuffer = new OffscreenBuffers(bgWidth, bgHeight, true); if (postProc != null) interBuffer = new OffscreenBuffers(interWidth, interHeight, false); } public void resizeBuffers() { int w = Display.getWidth(); int h = Display.getHeight(); resizeBuffers(w, h, w, h); } public void requestUpdate() { requestUpdate = true; // redrawBackgroundBuffer(); } public void setUpdatePerFrame(boolean updatePerFrame) { this.updatePerFrame = updatePerFrame; } protected void redrawBackgroundBuffer() { if (bgBuffer == null) return; bgBuffer.use(); parent.redraw(bgBuffer); requestUpdate = false; } private void blit(RenderTarget src, RenderTarget target) { if (target.isMultisample()) { if (largeBuffer != null && (largeBuffer.getWidth() != target.getWidth() || largeBuffer.getHeight() != target.getHeight())) { largeBuffer.destroy(); largeBuffer = null; } if (largeBuffer == null) { largeBuffer = new OffscreenBuffers(target.getWidth(), target.getHeight(), false); } OffscreenBuffers.blit(src, largeBuffer, true); OffscreenBuffers.blit(largeBuffer, target, false); } else { OffscreenBuffers.blit(src, target, true); } } @Override public void updateTime(float dt) { if (postProc != null) postProc.updateTime(dt); } @Override public void redraw(RenderTarget target) { if (requestUpdate || updatePerFrame) { redrawBackgroundBuffer(); //updatePerFrame ? dt : 0f); } if (bgBuffer != null) { if (postProc == null) blit(bgBuffer, target); else { GL11.glDisable(GL11.GL_CULL_FACE); interBuffer.use(); postProc.draw(bgBuffer); blit(interBuffer, target); } target.use(); } else { target.use(); GL11.glClearColor(clearColor.getRed() / 255f, clearColor.getGreen() / 255f, clearColor.getBlue() / 255f, 0f); GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); } } }