Java tutorial
/* * The MIT License (MIT) * * Copyright (c) 2014 The Voxel Plugineering Team * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.voxelplugineering.voxelsniper.util; import java.io.BufferedReader; import java.io.FileReader; import java.io.IOException; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL20; public class GLSLUtilities { public static int loadShader(String filename, int type) { StringBuilder shaderSource = new StringBuilder(); int shaderID = 0; try { BufferedReader reader = new BufferedReader(new FileReader(filename)); String line; while ((line = reader.readLine()) != null) { shaderSource.append(line).append("\n"); } reader.close(); } catch (IOException e) { System.err.println("Could not read file."); e.printStackTrace(); System.exit(-1); } shaderID = GL20.glCreateShader(type); GL20.glShaderSource(shaderID, shaderSource); GL20.glCompileShader(shaderID); if (GL20.glGetShaderi(shaderID, GL20.GL_COMPILE_STATUS) == GL11.GL_FALSE) { System.err.println("Could not compile shader."); System.err.println(GL20.glGetShaderInfoLog(shaderID, 1024)); System.exit(-1); } OpenGLUtilities.checkGLError("loadShader"); return shaderID; } }