Java tutorial
/* * Dice heroes is a turn based rpg-strategy game where characters are dice. * Copyright (C) 2016 Vladislav Protsenko * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.vlaaad.dice.services; import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.utils.Array; import com.vlaaad.common.ui.GameWindow; import com.vlaaad.dice.Config; import com.vlaaad.dice.achievements.Achievement; import com.vlaaad.dice.game.user.UserData; import com.vlaaad.dice.ui.scene2d.LocLabel; /** * Created 16.05.14 by vlaaad */ public class AchievementsWindow extends GameWindow<UserData> { @Override protected void initialize() { Table content = new Table(Config.skin); content.setBackground("ui-creature-info-background"); content.add(new LocLabel("ui-achievements")).row(); Array<Achievement> sorted = new Array<Achievement>(); for (Achievement achievement : Config.achievements) { sorted.add(achievement); } sorted.sort(Achievement.COMPARATOR); Table list = new Table(); for (Achievement achievement : sorted) { list.add(new AchievementDescriptionView(achievement)).row(); } content.add(new ScrollPane(list)).height(100); table.add(content); } @Override protected void doShow(UserData userData) { } }