Java tutorial
/** * Copyright (C) 2013-2014 Project-Vethrfolnir * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.vethrfolnir.game.network.mu.received; import io.netty.buffer.ByteBuf; import com.vethrfolnir.game.entitys.GameObject; import com.vethrfolnir.game.entitys.components.Positioning; import com.vethrfolnir.game.entitys.components.player.PlayerMapping; import com.vethrfolnir.game.entitys.components.player.PlayerState; import com.vethrfolnir.game.network.mu.MuClient; import com.vethrfolnir.game.network.mu.packets.MuReadPacket; import com.vethrfolnir.game.util.MuUtils; /** * @author Vlad * This.. this is just wrong. */ public class MovedToLocation extends MuReadPacket { private static final short stepDirections[] = { -1, -1, 0, -1, 1, -1, 1, 0, 1, 1, 0, 1, -1, 1, -1, 0 }; @Override public void read(MuClient client, ByteBuf buff, Object... params) { GameObject entity = client.getEntity(); Positioning positioning = entity.get(PlayerMapping.Positioning); int origianlX = readC(buff); int origianlY = readC(buff); int offset = buff.readerIndex(); byte[] data = buff.array(); int pack = data[offset]; int stepCount = (pack & 0x0F) + 1; // ... seriously now ... int heading = (pack & 0xF0) >> 4; int x = origianlX, y = origianlY; int TableIndex = 0; for (int i = 1; i < stepCount; i++) { if ((i % 2) == 1) TableIndex = data[offset + (i + 1) / 2] >> 4; else TableIndex = data[offset + (i + 1) / 2] & 0x0F; x += stepDirections[TableIndex * 2]; y += stepDirections[TableIndex * 2 + 1]; } PlayerState state = entity.get(PlayerMapping.PlayerState); // Cheap yet effective, for now int distance = (int) MuUtils.distanceSquared(positioning.getX(), positioning.getY(), x, y); if (!state.isGM() && (distance > 10 && !positioning.moveFlag())) { client.close(); } positioning.moveTo(x, y, heading); //System.out.println(getClass().getSimpleName()+": player "+entity.getName()+" "+x+" X "+y+" Y from[x "+origianlX+" y "+origianlY+"] Heading: "+(heading)+". Step Count: "+stepCount); } }