com.tussle.main.BallBounceDemoMain.java Source code

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Here is the source code for com.tussle.main.BallBounceDemoMain.java

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/*
 * Copyright (c) 2018 eaglgenes101
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */

package com.tussle.main;

import com.badlogic.ashley.core.Entity;
import com.badlogic.gdx.ApplicationAdapter;
import com.tussle.collision.*;
import com.tussle.control.Controller;
import com.tussle.motion.PositionComponent;
import com.tussle.motion.VelocityComponent;
import com.tussle.script.ContainerStatusEffect;
import com.tussle.script.ScriptContextComponent;
import com.tussle.script.SubactionScriptSystem;
import com.tussle.sprite.SpriteComponent;

public class BallBounceDemoMain extends ApplicationAdapter {
    TussleEngine engine;
    Entity ball0;
    Entity cage;

    public BallBounceDemoMain(Controller[] ctrl) {
        super();
    }

    @Override
    public void create() {
        engine = new TussleEngine();

        ball0 = engine.createEntity();
        ball0.add(engine.createComponent(PositionComponent.class));
        ball0.add(engine.createComponent(VelocityComponent.class));
        ball0.add(engine.createComponent(StageElementComponent.class));
        ball0.add(engine.createComponent(ECBComponent.class));
        ball0.add(engine.createComponent(ElasticityComponent.class));
        ball0.add(engine.createComponent(SpriteComponent.class));
        ball0.add(engine.createComponent(ScriptContextComponent.class));
        ContainerStatusEffect dummyStatus0 = new ContainerStatusEffect(
                engine.getSystem(SubactionScriptSystem.class).getContextFor(ball0),
                engine.getSystem(SubactionScriptSystem.class).getDestructionSignaller());
        ball0.getComponent(ScriptContextComponent.class).addStatusEffect(dummyStatus0);
        ball0.getComponent(PositionComponent.class).setPosition(100, 0);
        ball0.getComponent(VelocityComponent.class).setVelocity(4, -4);
        ball0.getComponent(ECBComponent.class).put(dummyStatus0,
                Utility.stageElementFor(new CollisionStadium(0, 0, 0, 0, 32), ball0));
        ball0.getComponent(ElasticityComponent.class).wallElasticity = 1.5;
        ball0.getComponent(ElasticityComponent.class).groundElasticity = 1.5;
        ball0.getComponent(SpriteComponent.class).setPath("core/assets/sprites/shield_bubble.png");
        ball0.getComponent(StageElementComponent.class).put(dummyStatus0,
                Utility.stageElementFor(new CollisionCircle(0, 0, 32), ball0));

        cage = engine.createEntity();
        cage.add(engine.createComponent(PositionComponent.class));
        cage.add(engine.createComponent(StageElementComponent.class));
        cage.add(engine.createComponent(ScriptContextComponent.class));
        ContainerStatusEffect dummyCage = new ContainerStatusEffect(
                engine.getSystem(SubactionScriptSystem.class).getContextFor(cage),
                engine.getSystem(SubactionScriptSystem.class).getDestructionSignaller());
        cage.getComponent(ScriptContextComponent.class).addStatusEffect(dummyCage);
        cage.getComponent(StageElementComponent.class).put(dummyCage,
                Utility.stageElementFor(new CollisionEdge(-320, 240, -320, -240), cage));
        cage.getComponent(StageElementComponent.class).put(dummyCage,
                Utility.stageElementFor(new CollisionEdge(320, -240, 320, 240), cage));
        cage.getComponent(StageElementComponent.class).put(dummyCage,
                Utility.stageElementFor(new CollisionEdge(-320, -240, 320, -240), cage));
        cage.getComponent(StageElementComponent.class).put(dummyCage,
                Utility.stageElementFor(new CollisionEdge(320, 240, -320, 240), cage));

        engine.addEntity(ball0);
        engine.addEntity(cage);
    }

    @Override
    public void render() {
        if (engine != null)
            engine.update(1);
    }

    @Override
    public void dispose() {
    }

    public void resize(int width, int height) {
    }
}