com.tm4rkus.conquertheempire.ConquerTheEmpire.java Source code

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Here is the source code for com.tm4rkus.conquertheempire.ConquerTheEmpire.java

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package com.tm4rkus.conquertheempire;

/**
 *   Copyright 2011 David Kirchner dpk@dpk.net
 *
 *   Licensed under the Apache License, Version 2.0 (the "License");
 *   you may not use this file except in compliance with the License.
 *   You may obtain a copy of the License at
 *
 *       http://www.apache.org/licenses/LICENSE-2.0
 *
 *   Unless required by applicable law or agreed to in writing, software
 *   distributed under the License is distributed on an "AS IS" BASIS,
 *   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *   See the License for the specific language governing permissions and
 *   limitations under the License.
 * 
 * Source:
 * http://dpk.net/2011/05/08/libgdx-box2d-tiled-maps-full-working-example-part-2/
 */

import com.badlogic.gdx.ApplicationListener;

public class ConquerTheEmpire implements ApplicationListener {
    /**
     * The time the last frame was rendered, used for throttling framerate
     */
    private Game game;

    public ConquerTheEmpire() {
        super();

    }

    @Override
    public void create() {

        game = new Game();

    }

    @Override
    public void resume() {
    }

    @Override
    public void render() {

        switch (State.getState()) {

        case State.START:
            game.startScreen.draw();
            break;
        case State.PAUSE:
            game.pauseScreen.render();
            break;
        case State.NEW_GAME:
            game.newGameScreen.draw();
            break;
        case State.RUNNING:
            game.players[0].draw();
            break;
        case State.CREATIVE:
            game.creativeMapScreen.draw();
            break;
        }

    }

    @Override
    public void resize(int width, int height) {

    }

    @Override
    public void pause() {
        State.pause();
    }

    @Override
    public void dispose() {
    }
}