Java tutorial
/** Copyright (C) <2016> <TheSlarFab> This file is part of the TheSlarFab TooMuchNatventure Mod; as such, you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.theslarfab.tmnmod.client.model; import org.lwjgl.opengl.GL11; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; import net.minecraft.util.MathHelper; /** * Kangaroo.tcn - TechneToTabulaImporter Created using Tabula 4.1.1 */ public class ModelKangaroo extends ModelBase { public ModelRenderer rleg; public ModelRenderer lleg; public ModelRenderer body; public ModelRenderer neck; public ModelRenderer tail1; public ModelRenderer rarm; public ModelRenderer larm; public ModelRenderer rfoot; public ModelRenderer lfoot; public ModelRenderer neckhead; public ModelRenderer rear; public ModelRenderer lear; public ModelRenderer tail2; public ModelRenderer rhand; public ModelRenderer lhand; protected float float1 = 8.0F; protected float float2 = 4.0F; public ModelKangaroo() { this.textureWidth = 64; this.textureHeight = 64; this.larm = new ModelRenderer(this, 40, 4); this.larm.setRotationPoint(4.0F, 9.0F, -2.0F); this.larm.addBox(-1.0F, 0.0F, -1.0F, 2, 8, 2, 0.0F); this.setRotateAngle(larm, -0.136659280431156F, -0.0F, 0.0F); this.tail1 = new ModelRenderer(this, 56, 28); this.tail1.setRotationPoint(0.0F, 15.0F, 4.7F); this.tail1.addBox(-1.0F, 0.0F, -1.0F, 2, 11, 2, 0.0F); this.setRotateAngle(tail1, 0.767944870877505F, -0.0F, 0.0F); this.tail2 = new ModelRenderer(this, 48, 21); this.tail2.setRotationPoint(0.0F, 0.0F, 0.0F); this.tail2.addBox(-1.0F, 6.9F, -8.6F, 2, 7, 2, 0.0F); this.setRotateAngle(tail2, 0.8028514559173915F, -0.0F, 0.0F); this.lleg = new ModelRenderer(this, 4, 20); this.lleg.setRotationPoint(2.0F, 16.0F, 3.0F); this.lleg.addBox(-1.0F, 0.0F, -1.0F, 2, 7, 2, 0.0F); this.body = new ModelRenderer(this, 6, 29); this.body.setRotationPoint(0.0F, 12.0F, 0.0F); this.body.addBox(-4.0F, -6.0F, -2.0F, 8, 12, 6, 0.0F); this.setRotateAngle(body, 0.5948577523231506F, -9.300982920179775E-17F, 0.0F); this.rear = new ModelRenderer(this, 16, 0); this.rear.setRotationPoint(-1.0F, -9.0F, 0.0F); this.rear.addBox(0.0F, -4.0F, 0.0F, 2, 4, 1, 0.0F); this.setRotateAngle(rear, 0.35220744305245566F, -0.5815437067645106F, -0.5897467542488839F); this.rarm = new ModelRenderer(this, 40, 4); this.rarm.setRotationPoint(-4.0F, 9.0F, -2.0F); this.rarm.addBox(-1.0F, 0.0F, -1.0F, 2, 8, 2, 0.0F); this.setRotateAngle(rarm, -0.14871443808078766F, -0.0F, 0.0F); this.rleg = new ModelRenderer(this, 4, 20); this.rleg.setRotationPoint(-2.0F, 16.0F, 3.0F); this.rleg.addBox(-1.0F, 0.0F, -1.0F, 2, 7, 2, 0.0F); this.lfoot = new ModelRenderer(this, 28, 14); this.lfoot.setRotationPoint(0.0F, 0.0F, 0.0F); this.lfoot.addBox(-1.0F, 7.0F, -7.0F, 2, 1, 8, 0.0F); this.lhand = new ModelRenderer(this, 48, 9); this.lhand.setRotationPoint(0.0F, 7.0F, 0.0F); this.lhand.addBox(-1.0F, 0.0F, -4.0F, 2, 1, 5, 0.0F); this.rfoot = new ModelRenderer(this, 28, 14); this.rfoot.setRotationPoint(0.0F, 0.0F, 0.0F); this.rfoot.addBox(-1.0F, 7.0F, -7.0F, 2, 1, 8, 0.0F); this.neckhead = new ModelRenderer(this, 0, 0); this.neckhead.setRotationPoint(0.0F, -8.0F, 0.0F); this.neckhead.addBox(-1.5F, -1.6F, -6.5F, 3, 3, 5, 0.0F); this.rhand = new ModelRenderer(this, 48, 9); this.rhand.setRotationPoint(0.0F, 7.0F, 0.0F); this.rhand.addBox(-1.0F, 0.0F, -4.0F, 2, 1, 5, 0.0F); this.lear = new ModelRenderer(this, 16, 0); this.lear.setRotationPoint(1.0F, -9.0F, 0.0F); this.lear.addBox(-2.0F, -4.0F, 0.0F, 2, 4, 1, 0.0F); this.setRotateAngle(lear, 0.35220744305245566F, 0.5815437067645106F, 0.5897467542488839F); this.neck = new ModelRenderer(this, 12, 8); this.neck.setRotationPoint(0.0F, 8.0F, 0.0F); this.neck.addBox(-2.0F, -10.0F, -2.0F, 4, 10, 4, 0.0F); this.setRotateAngle(neck, 0.11153583228588103F, -0.0F, 1.2401310119076705E-16F); this.tail1.addChild(this.tail2); this.neck.addChild(this.rear); this.lleg.addChild(this.lfoot); this.larm.addChild(this.lhand); this.rleg.addChild(this.rfoot); this.neck.addChild(this.neckhead); this.rarm.addChild(this.rhand); this.neck.addChild(this.lear); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { { this.setRotationAngles(f, f1, f2, f3, f4, f5, entity); if (this.isChild) { float f6 = 2.0F; GL11.glPushMatrix(); GL11.glTranslatef(0.0F, this.float1 * f5, this.float2 * f5); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glScalef(1.0F / f6, 1.0F / f6, 1.0F / f6); GL11.glTranslatef(0.0F, 24.0F * f5, 0.0F); this.lleg.render(f5); this.tail1.render(f5); this.tail2.render(f5); this.rleg.render(f5); this.rarm.render(f5); this.larm.render(f5); this.body.render(f5); this.neck.render(f5); GL11.glPopMatrix(); } else { this.lleg.render(f5); this.tail1.render(f5); this.tail2.render(f5); this.rleg.render(f5); this.rarm.render(f5); this.larm.render(f5); this.body.render(f5); this.neck.render(f5); } } } public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) { modelRenderer.rotateAngleX = x; modelRenderer.rotateAngleY = y; modelRenderer.rotateAngleZ = z; } public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { float f7 = (180F / (float) Math.PI); this.neck.rotateAngleX = f5 / (180F / (float) Math.PI); this.neck.rotateAngleY = f4 / (180F / (float) Math.PI); this.neck.rotateAngleX = f5 / (180F / (float) Math.PI); this.neck.rotateAngleY = f4 / (180F / (float) Math.PI); this.rleg.rotateAngleX = MathHelper.cos(f1 * 0.6662F) * 1.4F * f2; this.lleg.rotateAngleX = MathHelper.cos(f1 * 0.6662F + (float) Math.PI) * 1.4F * f2; } }