Java tutorial
/** Copyright (C) <2016> <TheSlarFab> This file is part of the TheSlarFab TooMuchNatventure Mod; as such, you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.theslarfab.tmnmod.client.model; import org.lwjgl.opengl.GL11; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; import net.minecraft.util.MathHelper; /** * ModelHippopotamus - TheSlarFab Created using Tabula 4.1.1 */ public class ModelHippopotamus extends ModelBase { public ModelRenderer leg1; public ModelRenderer leg2; public ModelRenderer leg3; public ModelRenderer leg4; public ModelRenderer body; public ModelRenderer head; public ModelRenderer tailBase; public ModelRenderer nose; public ModelRenderer nostril1; public ModelRenderer nostril2; public ModelRenderer tailMid; public ModelRenderer tailBottom; protected float float1 = 8.0F; protected float float2 = 4.0F; public ModelHippopotamus() { this.textureWidth = 128; this.textureHeight = 128; this.tailBase = new ModelRenderer(this, 57, 0); this.tailBase.setRotationPoint(0.0F, -0.7F, 17.0F); this.tailBase.addBox(-1.0F, -1.0F, 0.1F, 2, 2, 3, 0.0F); this.setRotateAngle(tailBase, -1.0471975511965976F, 0.0F, 0.0F); this.head = new ModelRenderer(this, 0, 0); this.head.setRotationPoint(0.0F, 1.0F, -15.0F); this.head.addBox(-5.5F, -5.0F, -5.0F, 11, 10, 5, 0.0F); this.nostril1 = new ModelRenderer(this, 0, 18); this.nostril1.setRotationPoint(-3.0F, 0.0F, -8.6F); this.nostril1.addBox(-0.5F, -0.5F, -0.5F, 1, 1, 1, 0.0F); this.leg4 = new ModelRenderer(this, 104, 66); this.leg4.setRotationPoint(8.0F, 12.0F, 14.0F); this.leg4.addBox(-2.0F, 0.0F, -2.0F, 4, 12, 4, 0.0F); this.leg1 = new ModelRenderer(this, 104, 66); this.leg1.setRotationPoint(-8.0F, 12.0F, -11.0F); this.leg1.addBox(-2.0F, 0.0F, -2.0F, 4, 12, 4, 0.0F); this.nostril2 = new ModelRenderer(this, 0, 18); this.nostril2.setRotationPoint(3.0F, 0.0F, -8.5F); this.nostril2.addBox(-0.5F, -0.5F, -0.5F, 1, 1, 1, 0.0F); this.setRotateAngle(nostril2, 0.0F, 0.0F, -0.00715584993317675F); this.tailMid = new ModelRenderer(this, 95, 82); this.tailMid.setRotationPoint(0.0F, 0.0F, 0.0F); this.tailMid.addBox(-1.5F, 2.8F, -0.5F, 3, 4, 3, 0.0F); this.setRotateAngle(tailMid, 1.2747884856566583F, 0.0F, 0.0F); this.leg2 = new ModelRenderer(this, 104, 66); this.leg2.setRotationPoint(8.0F, 12.0F, -11.0F); this.leg2.addBox(-2.0F, 0.0F, -2.0F, 4, 12, 4, 0.0F); this.body = new ModelRenderer(this, 0, 15); this.body.setRotationPoint(0.0F, 2.0F, 1.0F); this.body.addBox(-11.0F, -9.0F, -16.0F, 22, 19, 32, 0.0F); this.nose = new ModelRenderer(this, 84, 0); this.nose.setRotationPoint(0.0F, 0.0F, 0.0F); this.nose.addBox(-6.0F, 0.0F, -9.9F, 12, 5, 10, 0.0F); this.tailBottom = new ModelRenderer(this, 86, 90); this.tailBottom.setRotationPoint(0.0F, 0.0F, 0.0F); this.tailBottom.addBox(-1.5F, 5.9F, 0.7F, 3, 4, 3, 0.0F); this.setRotateAngle(tailBottom, -0.18203784098300857F, 0.0F, 0.0F); this.leg3 = new ModelRenderer(this, 104, 66); this.leg3.setRotationPoint(-8.0F, 12.0F, 14.0F); this.leg3.addBox(-2.0F, 0.0F, -2.0F, 4, 12, 4, 0.0F); this.nose.addChild(this.nostril1); this.nose.addChild(this.nostril2); this.tailBase.addChild(this.tailMid); this.head.addChild(this.nose); this.tailMid.addChild(this.tailBottom); } @Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { { this.setRotationAngles(f, f1, f2, f3, f4, f5, entity); if (this.isChild) { float f6 = 2.0F; GL11.glPushMatrix(); GL11.glTranslatef(0.0F, this.float1 * f5, this.float2 * f5); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glScalef(1.0F / f6, 1.0F / f6, 1.0F / f6); GL11.glTranslatef(0.0F, 24.0F * f5, 0.0F); this.tailBase.render(f5); this.body.render(f5); this.leg4.render(f5); this.leg1.render(f5); this.leg2.render(f5); this.leg3.render(f5); this.head.render(f5); GL11.glPopMatrix(); } else { this.tailBase.render(f5); this.body.render(f5); this.leg4.render(f5); this.leg1.render(f5); this.leg2.render(f5); this.leg3.render(f5); this.head.render(f5); } } } /** * This is a helper function from Tabula to set the rotation of model parts */ public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) { modelRenderer.rotateAngleX = x; modelRenderer.rotateAngleY = y; modelRenderer.rotateAngleZ = z; } public void setRotationAngles(float f1, float f2, float f3, float f4, float f5, float f6, Entity entity) { float f7 = (180F / (float) Math.PI); this.head.rotateAngleX = f5 / (180F / (float) Math.PI); this.head.rotateAngleY = f4 / (180F / (float) Math.PI); this.leg1.rotateAngleX = MathHelper.cos(f1 * 0.6662F) * 1.4F * f2; this.leg2.rotateAngleX = MathHelper.cos(f1 * 0.6662F + (float) Math.PI) * 1.4F * f2; this.leg3.rotateAngleX = MathHelper.cos(f1 * 0.6662F + (float) Math.PI) * 1.4F * f2; this.leg4.rotateAngleX = MathHelper.cos(f1 * 0.6662F) * 1.4F * f2; } }